I know how to flip/reflect/rotate a UIImage by re-drawing it within it\'s bounds.
- (IBAction)reflectImageView:(UIImageView)imageView {
UIGraphicsBeginImag
You can make a "screenshot" of any View by
UIGraphicsBeginImageContext(self.view.frame.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
and then flip the UIImage and add a UIImageView with the resulting Image below the view.
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.75];
[UIView setAnimationDelegate:self];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.activeView cache:YES];
// [self.activeView removeFromSuperview];
[UIView commitAnimations];
NSNumber* isReflected = [self.activeView.attributedView.attributes valueForKey:kIsReflected];
if(isReflected.boolValue)
{
self.activeView.transform = CGAffineTransformMakeScale(1,1);
[self.activeView.attributedView.attributes setValue: [NSNumber numberWithBool:NO] forKey:kIsReflected];
}else {
//do reflection
self.activeView.transform = CGAffineTransformMakeScale(-1,1);
[self.activeView.attributedView.attributes setValue: [NSNumber numberWithBool:YES] forKey:kIsReflected];
}
Above code is used for UIView Animation. Where you will get an options for various type animation.