I would like to know if there is any overhead incurred through the use of anonymous methods when creating a Background worker.
for example:
public void S
There is a small difference in how named methods and anonumous methods are handled when you create a delegate from them.
Delegates for anonymous methods are cached, so there is a small overhead for checking if the delegate already exists in the cache. On the other hand, if you run the method more than once, it will reuse the cached delegate instead of creating a new one.
Delegates for named methods are not cached, so it will be created each time.
Other than that there is no difference. The anonumous method will be created at compile time and exists in the code just like a regular method, only with a name that only the compiler knows about.
My concern has always been - using delegates in a loop. Turns out the compiler is smart enough to cache anonymous functions even when used in a loop.
Here's my code (10 million iterations):
var dummyVar = 0;
var sw = new Stopwatch();
//delegate inside loop
sw.Start();
for(int i=0; i<10000000; i++)
{
Func<int, int> ax = delegate (int x) { return x++; };
dummyVar = ax(i);
}
sw.Stop();
var ms = sw.ElapsedMilliseconds;
//delegate outside loop
Func<int, int> ax2 = delegate (int x) { return x++; };
sw.Restart();
for (int i = 0; i < 10000000; i++)
{
dummyVar = ax2(i);
}
sw.Stop();
var ms2 = sw.ElapsedMilliseconds;
Results:
1st: 151 milliseconds
2nd: 148 milliseconds
2nd run
1st: 149 milliseconds
2nd: 175 milliseconds (SLOWER this time... who knew)