I don\'t understand it at all but NSTimer
in my app definitely is running in background. I have a NSLog
in method run by the timer and it is loggin
NSTimer
is going to fire whenever the main runloop is running. Apple makes no promises that I know of to unschedule timers or to prevent the main runloop from running. It's your responsibility to unschedule your timers and release resources when you move to the background. Apple isn't going to do it for you. They may, however, kill you for running when you are not supposed to or using too many seconds.
There are many holes in the system that will allow an app to run when it isn't authorized to. It would be very expensive for the OS to prevent this. But you cannot rely on it.
You can have a timer fire while in background execution mode. There are a couple of tricks:
beginBackgroundTaskWithExpirationHandler
. - (void)viewDidLoad
{
// Avoid a retain cycle
__weak ViewController * weakSelf = self;
// Declare the start of a background task
// If you do not do this then the mainRunLoop will stop
// firing when the application enters the background
self.backgroundTaskIdentifier =
[[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{
[[UIApplication sharedApplication] endBackgroundTask:self.backgroundIdentifier];
}];
// Make sure you end the background task when you no longer need background execution:
// [[UIApplication sharedApplication] endBackgroundTask:self.backgroundTaskIdentifier];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// Since we are not on the main run loop this will NOT work:
[NSTimer scheduledTimerWithTimeInterval:0.5
target:self
selector:@selector(timerDidFire:)
userInfo:nil
repeats:YES];
// This is because the |scheduledTimerWithTimeInterval| uses
// [NSRunLoop currentRunLoop] which will return a new background run loop
// which will not be currently running.
// Instead do this:
NSTimer * timer =
[NSTimer timerWithTimeInterval:0.5
target:weakSelf
selector:@selector(timerDidFire:)
userInfo:nil
repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:timer
forMode:NSDefaultRunLoopMode];
// or use |NSRunLoopCommonModes| if you want the timer to fire while scrolling
});
}
- (void) timerDidFire:(NSTimer *)timer
{
// This method might be called when the application is in the background.
// Ensure you do not do anything that will trigger the GPU (e.g. animations)
// See: http://developer.apple.com/library/ios/DOCUMENTATION/iPhone/Conceptual/iPhoneOSProgrammingGuide/ManagingYourApplicationsFlow/ManagingYourApplicationsFlow.html#//apple_ref/doc/uid/TP40007072-CH4-SW47
NSLog(@"Timer did fire");
}
Notes