function a () {
return \"foo\";
}
a.b = function () {
return \"bar\";
}
function c () { };
c.prototype = a;
var d = new c();
d.b(); // returns \"bar\"
d()
Yes, it is possible if you use the __proto__
property Daniel Cassidy mentioned. The trick is to have c
actually return a function that has had a
attached to its prototype chain.
function a () {
return "foo";
}
a.b = function () {
return "bar";
}
function c () {
var func = function() {
return "I am a function";
};
func.__proto__ = a;
return func;
}
c.prototype = a;
var d = new c();
d.b(); // returns "bar"
d(); // returns "I am a function"
However, you'll need to do some more tweaking of the prototype chain if you want instanceof
to return better results.
d instanceof c // true
d instanceof a // false
c instanceof a // false
This is something I've been trying to do for a while now. Special thanks to the authors above for their input.
Here is a chained implementation of using a "callable-object":
var $omnifarious = (function(Schema){
var fn = function f(){
console.log('ran f!!!');
return f;
};
Schema.prototype = {
w: function(w){ console.log('w'); return this; },
x: function(x){ console.log('x'); return this; },
y: function(y){ console.log('y'); return this; }
};
fn.__proto__ = (new Schema()).__proto__;
return fn;
})(function schema(){ console.log('created new schema', this); });
console.log(
$omnifarious()().w().x().y()()()
);
Also, with this "Schema" approach, it may be possible to create a reusable interface
using Object.freeze()
on Schema
's prototype
or __proto__
object. That might look something like this: fn.__proto__ = Object.freeze(new Schema().__proto__)
-- this is not a practical example and more may be needed. That said, its a different discussion. Try it out and let me know!
Hope this is helpful.
Based on a discussion on meta about a similar question I'm posting this answer here based on @alexander-mills original
First create an object which inherits Function
const obj = Object.create(Function.prototype); // Ensures availability of call, apply ext
Then add you custom methods and properties to obj
Next declare the function
const f = function(){
// Hello, World!
};
And set obj
as the prototype of f
Object.setPrototypeOf(f,obj);
const obj = Object.create(Function.prototype);
// Define an 'answer' method on 'obj'
obj.answer = function() {
// Call this object
this.call(); // Logs 'Hello, World'
console.log('The ultimate answer is 42');
}
const f = function() {
// Standard example
console.log('Hello, World');
};
Object.setPrototypeOf(f, obj);
// 'f' is now an object with an 'answer' method
f.answer();
// But is still a callable function
f();
Does it have to actually be a prototype chain? You can use a mixin pattern to make a function have all of the properties of a instead. You can even wrap it in a nice "new" syntax to fake it if you really want.
function a () {
return "foo";
}
a.b = function () {
return "bar";
}
function c () {
var f = function(){
return a();
};
//mixin all properties on a
for(var prop in a){
f[prop] = a[prop];
}
return f; //just returns the function instead of "this"
};
var d = new c(); //doesn't need the new keyword, but just for fun it still works
alert(d()); //show "foo"
alert(d.b()); //shows "bar"
You can add properties to d without affecting a. The only difference between this and what you want is that changes to a will not affect existing "instances" of c.
Short answer: not possible.
This line of your code:
var d = new c();
automatically assumes that d
is an object. Unless c
is a constructor of a builtin object, e.g., Function
. But if c
is already defined by the language, you cannot manipulate its prototype, and cannot "inherit" it from whatever you like. Well, in some interpreters you can, but you cannot do it safely across all interpreters — the standard says: "you doth not mess with standard objects or the interpreter will smite you!".
The builtin objects are "unique" and JavaScript does not provide ways to duplicate them. It is not possible to recreate String, Number, Function, and so on without resorting to incompatible trickery.
Actually, it turns out that this is possible, albeit in a non-standard way.
Mozilla, Webkit, Blink/V8, Rhino and ActionScript provide a non-standard __proto__
property, which allow changing the prototype of an object after it has been created. On these platforms, the following code is possible:
function a () {
return "foo";
}
a.b = function () {
return "bar";
}
function c () {
return "hatstand";
}
c.__proto__ = a;
c(); // returns "hatstand"
c.b(); // returns "bar"; inherited from a
This might be of use to anyone who doesn't need to worry about cross-platform compatibility.
However, note that only the properties of an object can be inherited. For example:
var d = {};
d.__proto__ = a;
d.b(); // returns "bar"
d(); // throws exception -- the fact that d is inheriting from a function
// doesn't make d itself a function.