How to mask Bitmap with LinearGradient shader properly?

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长情又很酷
长情又很酷 2021-02-15 14:17

I\'m trying to mask Bitmap with gradient alpha at bottom. Gradient size are fixed and independed of Bitmap size. But it draws incorrect: bottom of gradient at top, than top. Wha

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  • 2021-02-15 14:57

    Change your LinearGradient to this:

        LinearGradient shader = new LinearGradient(0,  h - GRADIENT_HEIGHT, 0, h, 0xFFFFFFFF, 0x00FFFFFF, Shader.TileMode.CLAMP);
    
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