As the title says. When i render the current scene everything works fine. Only the shadow of the white monkey gets cut off. How can this happen, and is there a resolution for it
just use THREE.SpotLight instead.
THREE.SpotLight
Just put on shadowCameraVisible = true; to see the light and it will work. Offcourse you are required to set the position position.set(x, y, z);
shadowCameraVisible = true;
position.set(x, y, z);