Trying to making a ledge. The problem: transform.position always returns to vector( 0, 0)

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梦毁少年i
梦毁少年i 2021-02-15 11:49

I\'m trying to make a method that lets players climb a ledge. I have two raycast one for Ledge and one for Wall detection. I the ledge is false, then climb the ledge. Here comes

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