Android: Using JNI from NativeActivity

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不思量自难忘°
不思量自难忘° 2021-02-15 11:35

We are developing an OpenGL game on android using the NativeActivity class. So far everything went OK, but now we need to access some functionality that only seems to be availab

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  • 2021-02-15 12:01

    Ech, I've been staring at the code for couple of hours and didn't see it. Then left the desk, came back and there it was:

    Instead of these two lines

    float xdpi = jni->GetFloatField(displayMetricsClass, xdpi_id);
    int height = jni->GetIntField(displayMetricsClass, height_id);
    

    I should have used:

    float xdpi = jni->GetFloatField(displayMetrics, xdpi_id);
    int height = jni->GetIntField(displayMetrics, height_id);
    

    Doh :)

    (at least it can serve as an example if someone wants to get DPI the hard way :) )

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  • 2021-02-15 12:01

    First off, I must note that I'm not very good with JNI :)

    That said, I suspect the problem would be that the displayMetrics variable must be made a global reference with

    displayMetrics = jni->NewGlobalRef(displayMetrics);
    

    or something like that. Remember to unref it with DeleteGlobalRef. LocalRef might work too...

    But if I were to go about solving this problem, I'd wrap the whole thing in a java function and just call that from native and let the java side do most of the function calling - there's also less hopping the java-native fence involved.

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