I\'m timing the difference between various ways to print text to standard output. I\'m testing cout
, printf
, and ostringstream
using both
Each output operation on a stream dors multiple steps:
endl
calls an extra virtual function on the stream buffer.I would personally expect that the extra virtual function call actually has relativly small impact compared to the other operations. You can verify this guess by also profiling this output:
out << "stream" << '\n';
... or even
out << "stream" << out.widen('\n');
That said, there are a number of improvements which a stream implementation can apply to cut down on checks. Whether this is done will depend on the implementation, of course.
Using std::endl
is equivalent to writing
stream << "\n";
stream.flush();
Don't use std::endl
unless you actually want to trigger flushing, and / or don't care about output performance.
Also, don't worry about different line endings on different platforms, your implementation will translate "\n"
to the line ending appropriate for your platform.
std::endl
triggers a flush of the stream, which slows down printing a lot. See http://en.cppreference.com/w/cpp/io/manip/endl
It is often recommended to not use std::endl
unless you really want the stream to be flushed. If this is really important to you, depends on your use case.
Regarding why flush
has a performance impact even on a ostringstream (where no flushing should happen): It seems that an implementation is required to at least construct the sentry objects. Those need to check good
and tie
of the ostream
. The call to pubsync
should be able to be optimized out. This is based on my reading of libcpp and libstdc++.
After some more reading the interesting question seems to be this: Is an implementation of basic_ostringstream::flush
really required to construct the sentry object? If not, this seems like a "quality of implementation" issues to me. But I actually think it needs to because even a basic_stringbug
can change to have its badbit
set.