How do I get buttons to fill a javafx gridpane?

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伪装坚强ぢ
伪装坚强ぢ 2021-02-15 09:24

Java Swing has GridLayout, which allows you to specify a size for an array of widgets such as 3X4. The widgets then fill the panel they occupy. How do you get a s

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  • 2021-02-15 09:56

    I think you are asking how you get a node to fill the space allocated to its cell in a grid pane.

    There are a couple of ways to do this. You can either use the static GridPane methods to apply GridPane-specific property settings to the nodes:

    GridPane.setFillWidth(myButton, true);
    GridPane.setFillHeight(myButton, true);
    

    The other way is to specify column constraints and row constraints on the grid pane itself:

    GridPane grid = new GridPane();
    for (int rowIndex = 0; rowIndex < numRows; rowIndex++) {
        RowConstraints rc = new RowConstraints();
        rc.setVgrow(Priority.ALWAYS) ; // allow row to grow
        rc.setFillHeight(true); // ask nodes to fill height for row
        // other settings as needed...
        grid.getRowConstraints().add(rc);
    }
    for (int colIndex = 0; colIndex < numColumns; colIndex++) {
        ColumnConstraints cc = new ColumnConstraints();
        cc.setHgrow(Priority.ALWAYS) ; // allow column to grow
        cc.setFillWidth(true); // ask nodes to fill space for column
        // other settings as needed...
        grid.getColumnConstraints().add(cc);
    }
    

    In either case, you need to let the nodes grow in order for them to respect the request to grow that the grid pane makes. So, e.g.:

    Button myButton = new Button("Click");
    myButton.setMaxSize(Double.MAX_VALUE, Double.MAX_VALUE);
    grid.add(myButton, 0, 0);
    

    SSCCE (using row and column constraints method):

    import javafx.application.Application;
    import javafx.scene.Scene;
    import javafx.scene.control.Button;
    import javafx.scene.layout.ColumnConstraints;
    import javafx.scene.layout.GridPane;
    import javafx.scene.layout.Priority;
    import javafx.scene.layout.RowConstraints;
    import javafx.stage.Stage;
    
    public class KeyPad extends Application {
    
        @Override
        public void start(Stage primaryStage) {
            GridPane grid = new GridPane();
            int numRows = 4 ;
            int numColumns = 3 ;
            for (int row = 0 ; row < numRows ; row++ ){
                RowConstraints rc = new RowConstraints();
                rc.setFillHeight(true);
                rc.setVgrow(Priority.ALWAYS);
                grid.getRowConstraints().add(rc);
            }
            for (int col = 0 ; col < numColumns; col++ ) {
                ColumnConstraints cc = new ColumnConstraints();
                cc.setFillWidth(true);
                cc.setHgrow(Priority.ALWAYS);
                grid.getColumnConstraints().add(cc);
            }
    
            for (int i = 0 ; i < 9 ; i++) {
                Button button = createButton(Integer.toString(i+1));
                grid.add(button, i % 3, i / 3);
            }
            grid.add(createButton("#"), 0, 3);
            grid.add(createButton("0"), 1, 3);
            grid.add(createButton("*"), 2, 3);
    
            Scene scene = new Scene(grid);
            primaryStage.setScene(scene);
            primaryStage.show();
        }
    
        private Button createButton(String text) {
            Button button = new Button(text);
            button.setMaxSize(Double.MAX_VALUE, Double.MAX_VALUE);
            button.setOnAction(e -> System.out.println(text));
            return button ;
        }
    
        public static void main(String[] args) {
            launch(args);
        }
    }
    
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  • 2021-02-15 09:58

    I want to complete James_D's answer. I want to show how to achieve the same result using SceneBuilder.

    In SceneBuilder select the Node to grow and set "Max Width" and "Max Height" to MAX_VALUE

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  • 2021-02-15 10:13

    You can use a GridPane in JavaFX for that. In Java-Code, you can create it by

    GridPane pane = new GridPane();
    

    and add different nodes to it, for example like

    Label label = new Label();
    pane.add(label, 0,0);
    

    This will add a label to the first row and the first column of the GridPane. For more complex GUIs, you could use the SceneBuilder.

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