I am trying to build a data structure in Swift that maps an Integer to an array of objects (a dictionary with int as key and array as value). The objects are extremely small
I had some work arounds until swift 4.2 came along
var countToColorMap = [Int: [CountedColor]]()
for (color, colorCount) in colorInfo {
countToColorMap[colorCount, default: [CountedColor]()].append(CountedColor(color: color as! UIColor, colorCount: colorCount))
}
it is fast and readable
Copy on write is a tricky thing, and you need to think carefully about how many things are sharing a structure that you're trying to modify. The culprit is here.
countToColorMap[colorCount]?.append(CountedColor(color: color as! UIColor, colorCount: colorCount))
This is generating a temporary value that is modified and put back into the dictionary. Since two "things" are looking at the same underlying data structure (the dictionary, and append
), it forces a copy-on-write.
The secret to fixing this is to make sure that there's only one copy when you modify it. How? Take it out of the dictionary. Replace this:
if countToColorMap[colorCount] != nil {
countToColorMap[colorCount]?.append(CountedColor(color: color as! UIColor, colorCount: colorCount))
} else {
countToColorMap[colorCount] = [CountedColor(color: color as! UIColor, colorCount: colorCount)]
}
which has a runtime of:
Elapsed Time: 74.2517465990022
53217
with this:
var countForColor = countToColorMap.removeValue(forKey: colorCount) ?? []
countForColor.append(CountedColor(color: color as! UIColor, colorCount: colorCount))
countToColorMap[colorCount] = countForColor
which has a runtime of:
Elapsed Time: 0.370953808000195
53217