I\'m fairly new to C++, but my understanding is that a #include statement will essentially just dump the contents of the #included file into the location of that statement. This
A using-directive (using namespace std;
) should not reside in a header unless it is contained within a function. It is bad practice. It is unlikely that every user of your header wants unqualified lookup for everything in a given namespace; the inclusion of unrelated headers can lead to unexpected ambiguity and compilation failures. Personally, I avoid the using-directive inside of functions for the same reasoning, but this is generally considered less harmful.
A type alias (either through typedef std::string string;
or using string = std::string;
) should be used carefully. Type definitions have meaning, so you should never redeclare it. For example, this is an error:
typedef int myint;
typedef float myint;
because of conflicting types.
A using-declaration (using std::string;
or using std::memcpy;
) makes a symbol accessible for unqualified name lookup. It is extremely useful when getting for argument-dependent lookup correct, which usually doesn't matter unless you're writing a library. The advice is different depending on if you are bringing in a type or a function. Think of using-declarations with types in the same manner as a type alias: It does not make sense to have multiple definitions under the same name. With functions, all you are really doing is extending overload resolution to include a few more things (although it is usually not necessary).
// Finding multiple operator<< functions makes sense
using std::operator<<;
using mylib::operator<<;
// Finding multiple string classes does not make sense
using std::string;
using mylib::string;
For repeating #include
, you should consider if you actually need to include the file in the header in the first place. Perhaps a forward declaration fits your needs.
using
statement in headers (unless inside function scopes)... Adding using
in the header will pollute the namespaces of all the sources including the header.You don't need to care if some includes are redundant. Header guards and precompiler optimizations are there to handle that for you.
You should be able to manipulate each file in isolation.
For example, let's say you use the std::string
in the header and in the source, but, as an "optimization", you only included the string in the header... If you discover later you don't need anymore the string in the header, and want to remove it (code cleaning, and all...), you will have to modify the source to include the string. Now, let's imagine you have TEN sources including the header...
Now, of course, you can have exceptions to this rule (for example, precompiled headers, or even headers woe sole aim is to do multiple includes as a courtesy), but by default, you should have self-sufficient header and source files (i.e. files that include anything they use, no more no less).
It's considered bad form to have a using
statement in a header file at all, unless you are intentionally duplicating a symbol into a different namespace. It's ok to use in a cpp file.
Each typedef
should exist only once in your codebase. That should be in a header file if it needs to be used in multiple cpp/h files. Duplicating them will cause you much grief.
A header file should have all the #include
statements that it needs, and no others. If only pointers to a class are mentioned then use a forward declaration rather than including the header. Any other includes that are required only inside the cpp file should go there. Repeating the includes from the header is ok, but not required. It's just a style choice.
Keep the header files to a minimum. This means as little include's as feasible. the .cpp file will usually include the corresponding header as well as any other headers necessary for implementation.
Like Travis said, you shouldn't have using
statements in a header file because that means they will be included in all the translation units that include that header file, which can cause confusing issues.
If I only require the functionality from a header file in a cpp file, I only include it in that cpp file. It's good practice for larger projects because it means less work for the compiler. Also, wherever possible, I use forward declarations in the headers instead of includes (and again, include the headers in the cpp file).