Why does C++ need language modifications to be “managed”?

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隐瞒了意图╮
隐瞒了意图╮ 2021-02-14 20:18

Why can\'t a compiler be written that manages what needs to be managed in C++ code (i.e. to make it \"CLR compatible\")?

Maybe with some compromise, li

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  • 2021-02-14 20:42

    Qt framework does almost that. I.e. it has smart pointers, that automatically set to null, when the object that they point to is destroyed. And still it's a native C++, after parsed by moc(meta object compiler).

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  • 2021-02-14 20:43

    I think this is because adding managed code features into C++ would made C++ slower and the compiler more complex. So much so that C++ would lose what it's designed for in the first place. One of the nice things of C++ is that it's a nice language to work with, it's low-level enough and yet somewhat portable. And probably that's what the C++ Standard Committee plans to made it stay that way. Anyway I do not think C++ can ever be fully "managed", because that would mean programs written in C++ needs a VM to execute. If that's the case, why not just use C++/CLI?

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  • 2021-02-14 20:44

    First of all, the distinction between "simple C++" and "managed C++" was intentional, because one of the MC++ purposes was to provide a bridge between existing C++ code and CLR.

    Next, there's just too many C++ features that don't fit into CLR model. Multiple inheritance, templates, pointer arithmetics... Without drawing a clear line the programmers would be doomed to face cryptic errors, both at compile- and runtime.

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  • 2021-02-14 20:48

    I'd have to disagree with the answers so far.

    The main problem to understand is that a C++ compiler creates code which is suitable for a very dumb environment. Even a modern CPU does not know about virtual functions, hell, even functions are a stretch. A CPU really doesn't care that exception handling code to unwind the stack is outside any function, for instance. CPU's deal in instruction sequences, with jumps and returns. Functions certainly do not have names as far as the CPU is concerned.

    Hence, everything that's needed to support the concept of a function is put there by the compiler. E.g. vtables are just arrays of the right size, with the right values from the CPUs viewpoint. __func__ ends up as a sequence of bytes in the string table, the last one of which is 00.

    Now, there's nothing that says the target environment has to be dumb. You could definitely target the JVM. Again, the compiler has to fill in what's not natively offered. No raw memory? Then allocate a big byte array and use it instead. No raw pointers? Just use integer indices into that big byte array.

    The main problem is that the C++ program looks quite unrecognizable from the hosting environment. The JVM isn't dumb, it knows about functions, but it expects them to be class members. It doesn't expect them to have < and > in their name. You can circumvent this, but what you end up with is basically name mangling. And unlike name mangling today, this kind of name mangling isn't intended for C linkers but for smart environments. So, its reflection engine may become convinced that there is a class c__plus__plus with member function __namespace_std__for_each__arguments_int_pointer_int_pointer_function_address, and that's still a nice example. I don't want to know what happens if you have a std::map of strings to reverse iterators.

    The other way around is actually a lot easier, in general. Pretty much all abstractions of other languages can be massaged away in C++. Garbage collection? That's already allowed in C++ today, so you could support that even for void*.

    One thing I didn't address yet is performance. Emulating raw memory in a big byte array? That's not going to be fast, especially if you put doubles in them. You can play a whole lot of tricks to make it faster, but at which price? You're probably not going to get a commercially viable product. In fact, you might up with a language that combines the worst parts of C++ (lots of unusual implementation-dependent behavior) with the worst parts of a VM (slow).

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  • 2021-02-14 20:50

    The .NET CLR requires that no reference to a managed object can ever exist anyplace the run-time doesn't know about except while the object is pinned; good performance requires that objects be pinned as little as possible. Since the .NET CLR cannot understand all of the data structures that are usable within C++, it's imperative that no references to managed objects ever be persisted in such structures. It would be possible to have "ordinary" C++ code interact with .NET code without any changes to the C++ language, but the only way the C++ code could keep any sort of "reference" to any .NET objects would be to have a some code on the .NET side assign each object a handle of some sort, and keep a static table of the objects associated with the handles. C++ code which wanted to manipulate the objects would then have to ask the .NET wrapper to perform some operation upon the object identified by a handle. Adding the new syntax makes it possible for the compiler to identify the kinds of objects the .NET framework will need to know about, and enforce the necessary restrictions upon them.

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