create array of random numbers in swift

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面向向阳花
面向向阳花 2021-02-14 19:19

I\'m just starting to learn swift. I\'m attempting to create an array of several random numbers, and eventually sort the array. I\'m able to create an array of one random number

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  • 2021-02-14 20:01

    Swift 5

    This creates an array of size 5, and whose elements range from 1 to 10 inclusive.

    let arr = (1...5).map( {_ in Int.random(in: 1...10)} )
    
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  • 2021-02-14 20:02

    Swift 4.2 or later

    func makeList(_ n: Int) -> [Int] {
        return (0..<n).map{ _ in Int.random(in: 1 ... 20) }
    }
    
    let list = makeList(5)  //[11, 17, 20, 8, 3]
    list.sorted() // [3, 8, 11, 17, 20]
    
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  • 2021-02-14 20:03

    How about this? Works in Swift 5 and Swift 4.2:

    public extension Array where Element == Int {
        static func generateRandom(size: Int) -> [Int] {
            guard size > 0 else {
                return [Int]()
            }
            return Array(0..<size).shuffled()
        }
    }
    

    Usage:

    let array = Array.generateRandom(size: 10)
    print(array)
    

    Prints e.g.:

    [7, 6, 8, 4, 0, 3, 9, 2, 1, 5]
    

    The above approach gives you unique numbers. However, if you need redundant values, use the following implementation:

    public extension Array where Element == Int {
        static func generateRandom(size: Int) -> [Int] {
            guard size > 0 else {
                return [Int]()
            }
            var result = Array(repeating: 0, count: size)
            for index in 0..<result.count {
                result[index] = Int.random(in: 0..<size)
            }
            return result
        }
    }
    

    A shorter version of the above using map():

    public extension Array where Element == Int {
        static func generateRandom(size: Int) -> [Int] {
            guard size > 0 else {
                return [Int]()
            }
            var result = Array(repeating: 0, count: size)
            return result.map{_ in Int.random(in: 0..<size)}
        }
    }
    
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  • 2021-02-14 20:14

    In Swift 4.2 there is a new static method for fixed width integers that makes the syntax more user friendly:

    func makeList(_ n: Int) -> [Int] {
        return (0..<n).map { _ in .random(in: 1...20) }
    }
    

    Edit/update: Swift 5.1 or later

    We can also extend Range and ClosedRange and create a method to return n random elements:

    extension RangeExpression where Bound: FixedWidthInteger {
        func randomElements(_ n: Int) -> [Bound] {
            precondition(n > 0)
            switch self {
            case let range as Range<Bound>: return (0..<n).map { _ in .random(in: range) }
            case let range as ClosedRange<Bound>: return (0..<n).map { _ in .random(in: range) }
            default: return []
            }
        }
    }
    

    extension Range where Bound: FixedWidthInteger {
        var randomElement: Bound { .random(in: self) }
    }
    

    extension ClosedRange where Bound: FixedWidthInteger {
        var randomElement: Bound { .random(in: self) }
    }
    

    Usage:

    let randomElements = (1...20).randomElements(5)  // [17, 16, 2, 15, 12]
    randomElements.sorted() // [2, 12, 15, 16, 17]
    
    let randomElement = (1...20).randomElement   // 4 (note that the computed property returns a non-optional instead of the default method which returns an optional)
    

    let randomElements = (0..<2).randomElements(5)  // [1, 0, 1, 1, 1]
    let randomElement = (0..<2).randomElement   // 0
    

    Note: for Swift 3, 4 and 4.1 and earlier click here.

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  • 2021-02-14 20:16

    Ok, this is copy/paste of a question asked elsewhere, but I think I'll try to remember that one-liner :

    var randomArray = map(1...100){_ in arc4random()}
    

    (I love it !)

    EDIT

    If you need a random number with an upperBound (exclusive), use arc4random_uniform(upperBound)

    e.g. : random number between 0 & 99 : arc4random_uniform(100)

    Swift 2 update

    var randomArray = (1...100).map{_ in arc4random()}
    
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