I am looking for a way to identify primitives types in a template class definition.
I mean, having this class :
template
class A{
void
It cannot be done exactly the way you asked. Here is how it can be done :
template<class T>
class A{
void doWork(){
bool isPrimitive = boost::is_fundamental<T>::value;
if(isPrimitive)
doSomething();
else
doSomethingElse();
}
private:
T *t;
};
You may get a warning if you put the value of isPrimitive directly inside the if statement. This is why i introduced a temporary variable.
Yet another similar examples:
#include <boost/type_traits/is_fundamental.hpp>
#include <iostream>
template<typename T, bool=true>
struct foo_impl
{
void do_work()
{
std::cout << "0" << std::endl;
}
};
template<typename T>
struct foo_impl<T,false>
{
void do_work()
{
std::cout << "1" << std::endl;
}
};
template<class T>
struct foo
{
void do_work()
{
foo_impl<T, boost::is_fundamental<T>::value>().do_work();
}
};
int main()
{
foo<int> a; a.do_work();
foo<std::string> b; b.do_work();
}
Boost TypeTraits has plenty of stuff.
Assuming by 'Primitive Type' you mean the built in types you can do a series of template specializations. Your code would become:
template<class T>
struct A{
void doWork();
private:
T *t;
};
template<> void A<float>::doWork()
{
doSomething();
}
template<> void A<int>::doWork()
{
doSomething();
}
// etc. for whatever types you like
template<class T> void A<T>::doWork()
{
doSomethingElse();
}
There is a better way - using SFINAE. With SFINAE you don't have to list out every primitive type. SFINAE is a technique that depends on the idea that when template specialization fails it falls back to a more general template. ( it stands for "Specialization failure is not an error" ).
Also you don't really define if you consider a pointer to be a primitive type, so I'll make you templates for all the combinations.
// takes a pointer type and returns the base type for the pointer.
// Non-pointer types evaluate to void.
template < typename T > struct DePtr { typedef void R; };
template < typename T > struct DePtr< T * > { typedef T R; };
template < typename T > struct DePtr< T * const > { typedef T R; };
template < typename T > struct DePtr< T * volatile > { typedef T R; };
template < typename T > struct DePtr< T * const volatile > { typedef T R; };
// ::value == true if T is a pointer type
template < class T > struct IsPointer { enum { value = false }; };
template < class T > struct IsPointer < T * > { enum { value = true }; };
template < class T > struct IsPointer < T * const > { enum { value = true }; };
template < class T > struct IsPointer < T * volatile > { enum { value = true }; };
template < class T > struct IsPointer < T * const volatile > { enum { value = true }; };
// ::value == true if T is a class type. ( class pointer == false )
template < class T > struct IsClass
{
typedef u8 yes; typedef u16 no;
template < class C > static yes isClass( int C::* );
template < typename C > static no isClass( ... );
enum { value = sizeof( isClass<T>( 0 )) == sizeof( yes ) };
};
// ::value == true if T* is a class type. ( class == false )
template < class T > struct IsClassPtr
{
typedef u8 yes; typedef u16 no;
template < class C > static yes isClass( int C::* );
template < typename C > static no isClass( ... );
enum { value = sizeof( isClass< typename DePtr< T >::R >( 0 )) == sizeof( yes ) };
};
// ::value == true if T is a class or any pointer type - including class and non-class pointers.
template < class T > struct IsClassOrPtr : public IsClass<T> { };
template < class T > struct IsClassOrPtr < T * > { enum { value = true }; };
template < class T > struct IsClassOrPtr < T * const > { enum { value = true }; };
template < class T > struct IsClassOrPtr < T * volatile > { enum { value = true }; };
template < class T > struct IsClassOrPtr < T * const volatile > { enum { value = true }; };
template < class T > struct IsClassOrClassPtr : public IsClass<T> { };
template < class T > struct IsClassOrClassPtr < T * > : public IsClassPtr< T* > { };
template < class T > struct IsClassOrClassPtr < T * const > : public IsClassPtr< T* const > { };
template < class T > struct IsClassOrClassPtr < T * volatile > : public IsClassPtr< T* volatile > { };
template < class T > struct IsClassOrClassPtr < T * const volatile > : public IsClassPtr< T* const volatile > { };
I guess this can do the job quite nicely, without multiple specializations:
# include <iostream>
# include <type_traits>
template <class T>
inline bool isPrimitiveType(const T& data) {
return std::is_fundamental<T>::value;
}
struct Foo {
int x;
char y;
unsigned long long z;
};
int main() {
Foo data;
std::cout << "isPrimitiveType(Foo): " << std::boolalpha
<< isPrimitiveType(data) << std::endl;
std::cout << "isPrimitiveType(int): " << std::boolalpha
<< isPrimitiveType(data.x) << std::endl;
std::cout << "isPrimitiveType(char): " << std::boolalpha
<< isPrimitiveType(data.y) << std::endl;
std::cout << "isPrimitiveType(unsigned long long): " << std::boolalpha
<< isPrimitiveType(data.z) << std::endl;
}
And the output is:
isPrimitiveType(Foo): false
isPrimitiveType(int): true
isPrimitiveType(char): true
isPrimitiveType(unsigned long long): true