What's the best alternative to an out of control switch statement?

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悲&欢浪女
悲&欢浪女 2021-02-14 14:20

I have inherited a project that has some huge switch statement blocks, with some containing up to 20 cases. What is a good way to rewrite these?

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  • 2021-02-14 14:49

    You could always use a lookup table.

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  • 2021-02-14 14:49

    There's nothing wrong with having 20 cases in a switch statement. You can tidy the code by refactoring and, at the very least, move the case processing into methods/functions.

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  • 2021-02-14 14:50

    It depends what the switch statement is doing.

    If it's matching characters or strings, say in a parser, and you don't have the same set of patterns repeated everywhere in the code, then a switch statement might be ok.

    If it's matching (say) an integer against a list of allowed values, you can create a base class and a set of derived classes for each value. Then, whatever generates the integer data in the first place can create an instance of the derived class with all of the switch statement "answers" instead.

    A third option is to create a data structure that maps patterns to actions (i.e., functions or objects with virtual methods). You can look up the switch value in this data strucutre, and execute the appropriate action.

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  • 2021-02-14 14:55

    if it's working without major bugs (by not major I mean they don't make you pull your hair out) why bother refactor it? Don't refactor everything.

    If you want, you can change it to polymorphism, but this will be a shotgun surgery, you'll probably have to refactor a whole lot more than just this switch block.

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  • 2021-02-14 14:57

    Why would you want to rewrite them in a different structure? If you really have 20 cases that have to be handled individually, a switch/case is the way to go. A big chain of if/then logic would be horrible to maintain.

    Polymorphism is another option if you are using an object-oriented language. Each subclass would implement it's own functionality in the method.

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  • 2021-02-14 14:58

    As others have pointed out, it depends on the switch statement. However, in the past I have refactored switch statements by proceeding in the following way. Suppose we have a switch statement like this, with a lot of repeating code

    switch(x){
       case 1:
         makeitso("foo");
         globalLog += "foo";
       case 2:
         makeitso("bar");
         globalLog += "bar";
       case 3:
         makeitso("baz");
         globalLog += "baz";
       ...
       default:
          throw("input error");
    }
    

    the first thing to do is to recognize the parts that are common (in the real world, this will probably be a little more substantial)

    makeitso([some string]);
    globalLog += [some string];
    

    and turn that into a function

    function transformInput(somestring) {
         makeitso(somestring);
         globalLog += somestring;
    }
    

    then for the parts that change in each case, use a hash or an array;

    var transformvalues = ["foo", "bar", "baz"];
    

    from here we can do this:

    var tvals = ["foo", "bar", "baz" ... ];
    function transformInput(somestring) {
         makeitso(somestring);
         globalLog += somestring;
    }
    var tval = tvals[x];
    if(tval!==undefined) {
         transformInput(tval);
    } else {
        throw ("invalid input");
    } 
    

    And with tvals factored out of the switch statement, it could even be provided externally to expand the number of cases you can handle. Or you could build it dynamically. In the real world, the switch statement will often have special cases, however. I leave that as an excercise for the reader.

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