Logic for range sliders: min(min, max) works but max(min, max) doesn't

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故里飘歌
故里飘歌 2021-02-14 11:09

I have the following code:

public class Test : UnityEngine.MonoBehaviour
{
    [Range(0.0f, 1.0f)] // draws a slider restricted to 0.0 <-> 1.0 range in UI
          


        
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