c++ passing a string literal instead of a const std::string&?

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旧时难觅i
旧时难觅i 2021-02-14 10:01

I have the following code which compiles with no warnings (-Wall -pedantic) with g++

#include 
#include 

using namespace std;

cla         


        
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  • 2021-02-14 10:41

    Whats happening is that the reference 'str' is being initialized so that it points to the temporary arg, 's'. Its pretty much the same as using a pointer - you're counting on the continued existence of your constructor arg, 's'. When the temporary is deleted (after the constructor ftn returns), then your reference now points at garbage.

    To fix, change str so that its an actual string object and not a reference.

    const std::string str;

    That way a copy will be made of your arg string, and said copy will have the same lifespan as your Foo object.

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  • 2021-02-14 10:41

    Extending on the answers given before: If you want to avoid the copy of the data, you can change the member and constructor parameter of Foo to const char*.

    class Foo
    {
    public:
        Foo(const char* s) : str(s)
        { }
    
        void print()
        {
            cout << str << endl;
        }
    
    private:
        const char* str;
    };
    
    
    class Bar
    {
    public:
    
        void stuff()
        {
            Foo o("werd");
            o.print();
        }
    };
    
    
    int main(int argc, char **argv)
    {
        Bar b;
        b.stuff();
    
        return 0;
    }
    
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  • 2021-02-14 10:56

    The reason why this fails is because it essentially compiles to the following under the hood.

    Foo o(std::string("wurd"));
    

    In this case the Foo value is taking a reference to a temporary object which is deleted after the constructor completes. Hence it's holding onto a dead value. The second version works because it's holding a reference to a local which has a greater lifetime than the Foo instance.

    To fix this change the memebr from being a const std::string& to a const std::string.

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