Should a Perl constructor return an undef or a “invalid” object?

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南旧
南旧 2021-02-14 10:06

Question:

What is considered to be \"Best practice\" - and why - of handling errors in a constructor?.

\"Best Practice\" can b

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  • 2021-02-14 10:22

    First the pompous general observations:

    1. A constructor's job should be: Given valid construction parameters, return a valid object.
    2. A constructor that does not construct a valid object cannot perform its job and is therefore a perfect candidate for exception generation.
    3. Making sure the constructed object is valid is part of the constructor's job. Handing out a known-to-be-bad object and relying on the client to check that the object is valid is a surefire way to wind up with invalid objects that explode in remote places for non-obvious reasons.
    4. Checking that all the correct arguments are in place before the constructor call is the client's job.
    5. Exceptions provide a fine-grained way of propagating the particular error that occurred without needing to have a broken object in hand.
    6. return undef; is always bad[1]
    7. bIlujDI' yIchegh()Qo'; yIHegh()!

    Now to the actual question, which I will construe to mean "what do you, darch, consider the best practice and why". First, I'll note that returning a false value on failure has a long Perl history (most of the core works that way, for example), and a lot of modules follow this convention. However, it turns out this convention produces inferior client code and newer modules are moving away from it.[2]

    [The supporting argument and code samples for this turn out to be the more general case for exceptions that prompted the creation of autodie, and so I will resist the temptation to make that case here. Instead:]

    Having to check for successful creation is actually more onerous than checking for an exception at an appropriate exception-handling level. The other solutions require the immediate client to do more work than it should have to just to obtain an object, work that is not required when the constructor fails by throwing an exception.[3] An exception is vastly more expressive than undef and equally expressive as passing back a broken object for purposes of documenting errors and annotating them at various levels in the call stack.

    You can even get the partially-constructed object if you pass it back in the exception. I think this is a bad practice per my belief about what a constructor's contract with its clients ought to be, but the behavior is supported. Awkwardly.

    So: A constructor that cannot create a valid object should throw an exception as early as possible. The exceptions a constructor can throw should be documented parts of its interface. Only the calling levels that can meaningfully act on the exception should even look for it; very often, the behavior of "if this construction fails, don't do anything" is exactly correct.

    [1]: By which I mean, I am not aware of any use cases where return; is not strictly superior. If someone calls me on this I might have to actually open a question. So please don't. ;)
    [2]: Per my extremely unscientific recollection of the module interfaces I've read in the last two years, subject to both selection and confirmation biases.
    [3]: Note that throwing an exception does still require error-handling, as would the other proposed solutions. This does not mean wrapping every instantiation in an eval unless you actually want to do complex error-handling around every construction (and if you think you do, you're probably wrong). It means wrapping the call which is able to meaningfully act on the exception in an eval.

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  • 2021-02-14 10:43

    It depends on how you want your constructors to behave.

    The rest of this response goes into my personal observations, but as with most things Perl, Best Practices really boils down to "Here's one way to do it, which you can take or leave depending on your needs." Your preferences as you described them are totally valid and consistent, and nobody should tell you otherwise.

    I actually prefer to die if construction fails, because we set it up so that the only types of errors that can occur during object construction really are big, obvious errors that should halt execution.

    On the other hand, if you prefer that doesn't happen, I think I'd prefer 2 over 1, because it's just as easy to check for an undefined object as it is to check for some flag variable. This isn't C, so we don't have a strong typing constraint telling us that our constructor MUST return an object of this type. So returning undef, and checking for that to establish success or failure, is a great choice.

    The 'overhead' of construction failure is a consideration in certain edge cases (where you can't quickly fail before incurring overhead), so for those you might prefer method 1. So again, it depends on what semantics you've defined for object construction. For example, I prefer to do heavyweight initialization outside of construction. As to standardization, I think that checking whether a constructor returns a defined object is as good a standard as checking a flag variable.

    EDIT: In response to your edit about initializers rejecting case #2, I don't see why an initializer can't simply return a value that indicates success or failure rather than setting a flag variable. Actually, you may want to use both, depending on how much detail you want about the error that occurred. But it would be perfectly valid for an initializer to return true on success and undef on failure.

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  • 2021-02-14 10:44

    I prefer:

    1. Do as little initialization as possible in the constructor.
    2. croak with an informative message when something goes wrong.
    3. Use appropriate initialization methods to provide per object error messages etc

    In addition, returning undef (instead of croaking) is fine in case the users of the class may not care why exactly the failure occurred, only if they got a valid object or not.

    I despise easy to forget is_valid methods or adding extra checks to ensure methods are not called when the internal state of the object is not well defined.

    I say these from a very subjective perspective without making any statements about best practices.

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  • 2021-02-14 10:44

    I would recommend against #1 simply because it leads to more error handling code which will not be written. For example, if you just return false then this works fine.

    my $obj = Class->new or die "Construction failed...";
    

    But if you return an object which is invalid...

    my $obj = Class->new;
    die "Construction failed @{[ $obj->error_message ]}" if $obj->is_valid;
    

    And as the quantity of error handling code increases the probability of it being written decreases. And its not linear. By increasing the complexity of your error handling system you actually decrease the amount of errors it will catch in practical use.

    You also have to be careful that your invalid object in question dies when any method is called (aside from is_valid and error_message) leading to yet more code and opportunities for mistakes.

    But I agree there is value in being able to get information about the failure, which makes returning false (just return not return undef) inferior. Traditionally this is done by calling a class method or global variable as in DBI.

    my $dbh = DBI->connect($data_source, $username, $password) or die $DBI::errstr;

    But it suffers from A) you still have to write error handling code and B) its only valid for the last operation.

    The best thing to do, in general, is throw an exception with croak. Now in the normal case the user writes no special code, the error occurs at the point of the problem, and they get a good error message by default.

    my $obj = Class->new;
    

    Perl's traditional recommendations against throwing exceptions in library code as being impolite is outdated. Perl programmers are (finally) embracing exceptions. Rather than writing error handling code ever and over again, badly and often forgetting, exceptions DWIM. If you're not convinced just start using autodie (watch pjf's video about it) and you'll never go back.

    Exceptions align Huffman encoding with actual use. The common case of expecting the constructor to just work and wanting an error if it doesn't is now the least code. The uncommon case of wanting to handle that error requires writing special code. And the special code is pretty small.

    my $obj = eval { Class->new } or do { something else };
    

    If you find yourself wrapping every call in an eval you are doing it wrong. Exceptions are called that because they are exceptional. If, as in your comment above, you want graceful error handling for the user's sake, then take advantage of the fact that errors bubble up the stack. For example, if you want to provide a nice user error page and also log the error you can do this:

    eval {
        run_the_main_web_code();
    } or do {
        log_the_error($@);
        print_the_pretty_error_page;
    };
    

    You only need it in one place, at top of your call stack, rather than scattered everywhere. You can take advantage of this at smaller increments, for example...

    my $users = eval { Users->search({ name => $name }) } or do {
        ...handle an error while finding a user...
    };
    

    There's two things going on. 1) Users->search always returns a true value, in this case an array ref. That makes the simple my $obj = eval { Class->method } or do work. That's optional. But more importantly 2) you only need to put special error handling around Users->search. All the methods called inside Users->search and all the methods they call... they just throw exceptions. And they're all caught at one point and handled the same. Handling the exception at the point which cares about it makes for much neater, compact and flexible error handling code.

    You can pack more information into the exception by croaking with a string overloaded object rather than just a string.

    my $obj = eval { Class->new }
      or die "Construction failed: $@ and there were @{[ $@->num_frobnitz ]} frobnitzes";
    

    Exceptions:

    • Do the right thing without any thought by the caller
    • Require the least code for the most common case
    • Provide the most flexibility and information about the failure to the caller

    Modules such as Try::Tiny fix most of the hanging issues surrounding using eval as an exception handler.

    As for your use case where you might have a very expensive object and want to try and continue with it partially build... smells like YAGNI to me. Do you really need it? Or you have a bloated object design which is doing too much work too early. IF you do need it, you can put the information necessary to continue the construction in the exception object.

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