I\'ve looked around and it seems like several people are having this issue but no-one seems to have solved it:
Adding Apple in-app purchase to Electron HTML/JS app
Finally, I added in-app purchase directly to Electron.
See https://electronjs.org/docs/tutorial/in-app-purchases
I have implemented this solution and it works in development (not yet tested in production).
require('electron').shell.openItem
or require('child_process').spawn('./InAppPurchase.app/Contents/MacOS/InAppPurchase');
in your Electron app to start the in-app purchase.This is definitely not a clean solution but it seems to work...
I think that it can also be done with NodObjC. However, this lib is very heavy compared to the first solution.
Adding in-app purchase directly to Electron.
I will keep you informed if I can release my Electron app on the Mac Apple Store with IAP or if I found another solution.
In addition to user108828 i can suggest a couple more ideas to solve your problem:
You can implement MAS receipt validation as a dynamic library in obj-C/C++/C using Xcode and then include it in your project via ToTallNate's node-ffi. For implementation you can use any of a large number of solutions that you can easely find on web.
Another way to perform receipt verification is to create a self made node addon that includes openssl and objective-c runtime libraries. For this solution you may also need to include CoreFoundation and/or some other apple frameworks. As a result you will be able to implement your validation in pure C/C++ and incapsulate it in your node module.
The API design of your dylib/node addon is strictly up to you and should be kept in secret.
Good luck!