An lvalue is a value that can be assigned to:
lvalue = rvalue;
It's short for "left value" or "lefthand value" and it's basically just the value on the left of the =
sign, i.e. the value you assign something to.
As an example of what is not an lvalue (i.e rvalue only):
printf("Hello, world!\n") = 100; // WTF?
That code doesn't work because printf()
(a function that returns an int
) cannot be an lvalue, only an rvalue.
From this article. Since the OP was a bit lazy in asking his question (although some people disagree, see comments), I'll be lazy as well and simply paste the entire relevant part here, probably breaking some copyright laws.
An object is a region of storage that can be examined and stored into. An lvalue is an expression that refers to such an object. An lvalue does not necessarily permit modification of the object it designates. For example, a const object is an lvalue that cannot be modified. The term modifiable lvalue is used to emphasize that the lvalue allows the designated object to be changed as well as examined. The following object types are lvalues, but not modifiable lvalues:
- An array type
- An incomplete type
- A const-qualified type
- An object is a structure or union type and one of its members has a const-qualified type
Because these lvalues are not modifiable, they cannot appear on the left side of an assignment statement.
In C++, a function call that returns a reference is an lvalue. Otherwise, a function call is an rvalue expression. In C++, every expression produces an lvalue, an rvalue, or no value.
Certain operators require lvalues for some of their operands. The table below lists these operators and additional constraints on their usage.
Operator Requirement & (unary) Operand must be an lvalue. ++ -- Operand must be an lvalue. This applies to both prefix and postfix forms. = += -= *= %= >= &= ^= |= Left operand must be an lvalue.
For example, all assignment operators evaluate their right operand and assign that value to their left operand. The left operand must be a modifiable lvalue or a reference to a modifiable object.
The address operator (&) requires an lvalue as an operand while the increment (++) and the decrement (--) operators require a modifiable lvalue as an operand.
A simple example of what is definitly not an lvalue:
3 = 42;
It's traditionally the left side of the "=" operator. However, with time, meaning of "lvalue"/"rvalue" changed. C++ added the term of a "non-modifiable lvalue" which is any lvalue that cannot assigned to: arrays and variables that are qualified with "const" are two examples. In C, you cannot assign to any rvalue (see below). Likewise, in C++, you cannot assign to rvalues that are not of some user defined class type.
You can say an "lvalue" is an expression that names an object which persists over time and occupies some location of storage. Whether or not you can assign to that expression is not important for that classification. A reference, in particular, is also an lvalue, because it has a name that persists over time. All the following are lvalues, because they all refer to named objects. Also note that a const
does not have any effect on the lvalue-ness.
int a; lvalue: a;
lvalue: ++a;
int a[2]; lvalue: a;
int &ra = a; lvalue: ra;
int *pa = &a; lvalue: *pa;
The term "rvalue" is used for things like literals and enumerator values and for temporaries that do not enjoy the fun of having a long life and are destroyed right away at the end of a full expression. For rvalues, not the aspect of persistence is important, but the value-aspect. Functions in C++ are lvalues, because they are persistent and they have an address, even though they are not objects. I've left them out in the above overview of lvalues, because it's easier to grasp lvalues when first only taking objects into account. All the following are rvalues:
enum { FOO, BAR }; rvalue: BAR;
int a[2]; rvalue: (a+1);
rvalue: 42;
int a; rvalue: a++; // refering to a temporary
struct mystruct { }; mystruct f() { return mystruct(); } rvalue: f();
Incidentally, often you have an lvalue, but an operator needs an rvalue. For example the binary builtin "+" operator adds two values. An lvalue expression first and for all specifies a location where a value first has to be read out. So when you add two variables, an "lvalue to rvalue" conversion takes place. The Standard says that the value contained in an lvalue expression is its rvalue result:
int a = 0, b = 1;
int c = a + b; // read values out of the lvalues of a and b.
Other operators do not take rvalue, but lvalues. They don't read a value. An example is the address-of operator, &
. You cannot take the address of an rvalue expressions. Some rvalues are not even objects: They do not occupy any storage. Examples are again, literals (10, 3.3, ...) and enumerator values.
Well it has several advantages to have the distinction of lvalue and rvalue
... There is more to it, i feel it ...
Something that appears on the left hand side of an assignment i.e. something that can be assigned to.
Note that in C++ a function call may be an lvalue if:
int & func() {
static int a = 0;
return a;
}
then:
func() = 42; // is legal (and not uncommon)
One of the best explanations I know of can be found in this article on RValue references.
another way to determine whether an expression is an lvalue is to ask "can I take its address?". If you can, it's an lvalue. If you can't, it's an rvalue. For example, &obj , &*ptr , &ptr[index] , and &++x are all valid (even though some of those expressions are silly), while &1729 , &(x + y) , &std::string("meow") , and &x++ are all invalid. Why does this work? The address-of operator requires that its "operand shall be an lvalue" (C++03 5.3.1/2). Why does it require that? Taking the address of a persistent object is fine, but taking the address of a temporary would be extremely dangerous, because temporaries evaporate quickly.