I have a view with several UIButtons. I have successfully implemented using UILongPressGestureRecognizer with the following as the selector;
- (void)longPress:(
This is available in gesture.view
.
If your view contains multiple subViews (like lots of buttons) you can determine what was tapped:
// Get the position of the point tapped in the window co-ordinate system
CGPoint tapPoint = [gesture locationInView:nil];
UIView *viewAtBottomOfHeirachy = [self.window hitTest:tapPoint withEvent:nil];
if ([viewAtBottomOfHeirachy isKindOfClass:[UIButton class]])
Are you adding the long tap gesture controller to the UIView that has the UIButtons as subviews? If so, something along the lines of @Magic Bullet Dave's approach is probably the way to go.
An alternative is to subclass UIButton and add to each UIButton a longTapGestureRecogniser. You can then get your button to do what you like. For example, it could send a message identifying itself to a view controller. The following snippet illustrates methods for the subclass.
- (void) setupLongPressForTarget: (id) target;
{
[self setTarget: target]; // property used to hold target (add @property and @synthesise as appropriate)
UILongPressGestureRecognizer* longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:button action:@selector(longPress:)];
[self addGestureRecognizer:longPress];
[longPress release];
}
- (void) longPress: (UIGestureRecognizer*) recogniser;
{
if (![recogniser isEnabled]) return; // code to prevent multiple long press messages
[recogniser setEnabled:NO];
[recogniser performSelector:@selector(setEnabled:) withObject: [NSNumber numberWithBool:YES] afterDelay:0.2];
NSLog(@"long press detected on button");
if ([[self target] respondsToSelector:@selector(longPressOnButton:)])
{
[[self target] longPressOnButton: self];
}
}
In your view controller you might have code something like this:
- (void) viewDidLoad;
{
// set up buttons (if not already done in Interface Builder)
[buttonA setupLongPressForTarget: self];
[buttonB setupLongPressForTarget: self];
// finish any other set up
}
- (void) longPressOnButton: (id) sender;
{
if (sender = [self buttonA])
{
// handle button A long press
}
if (sender = [self buttonB])
{
// handle button B long press
}
// etc.
}