Context: I\'m trying to take a screenshot of another window to feed it into OpenCV. I found some code on the web that should be able to convert a BITMAP to something OpenCV can
Just for information. When loading bitmap from file and want to use BITMAP .bmBits (for glTexImage2D, glDrawPixels):
LoadImage(NULL, "path_to.bmp", IMAGE_BITMAP, 0, 0,
LR_LOADFROMFILE);
u must specify flag LR_CREATEDIBSECTION
HBITMAP hBmp = NULL;
BITMAP BMp;
hBmp = (HBITMAP) LoadImage(NULL, "bitmap.bmp", IMAGE_BITMAP, 0, 0,
LR_LOADFROMFILE | LR_CREATEDIBSECTION);
GetObject(hBmp, sizeof(BMp), &BMp);
//BMp.bmBits now points to data
One thing which you could do is to look at the return value of GetObject. If 0 you know something has gone wrong. Something wrong with the parameters of the call.
From GetObject documentation on MSDN. Please note the second paragraph.
If hgdiobj is a handle to a bitmap created by calling CreateDIBSection, and the specified buffer is large enough, the GetObject function returns a
DIBSECTION
structure. In addition, the bmBits member of theBITMAP
structure contained within theDIBSECTION
will contain a pointer to the bitmap's bit values.If hgdiobj is a handle to a bitmap created by any other means, GetObject returns only the width, height, and color format information of the bitmap. You can obtain the bitmap's bit values by calling the GetDIBits or GetBitmapBits function.
The bmBits
member is non-null for DIB sections. For device-dependent bitmaps (such as the one you're creating), the bmBits
is not set because the pixels are on the video card, not in main memory.
In your example, you need to change CreateCompatibleBitmap
to CreateDIBSection
if you want direct access to the bits.