Soft scroll animation NSScrollView scrollToPoint:

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旧巷少年郎
旧巷少年郎 2021-02-13 23:53

I want to create soft animation between transitions in simply UI:

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  • 2021-02-14 00:24

    scrollToPoint is not animatable. Only animatable properties like bounds and position in NSAnimatablePropertyContainer are animated. You don't need to do anything with CALayer: remove the wantsLayer and CALayer stuff. Then with following code it is animated.

    - (void)scrollToXPosition:(float)xCoord {
        [NSAnimationContext beginGrouping];
        [[NSAnimationContext currentContext] setDuration:5.0];
        NSClipView* clipView = [_scrollView contentView];
        NSPoint newOrigin = [clipView bounds].origin;
        newOrigin.x = xCoord;
        [[clipView animator] setBoundsOrigin:newOrigin];
        [_scrollView reflectScrolledClipView: [_scrollView contentView]]; // may not bee necessary
        [NSAnimationContext endGrouping];
    }
    
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  • 2021-02-14 00:24

    Swift 4 code of this answer

    func scroll(toPoint: NSPoint, animationDuration: Double) {
        NSAnimationContext.beginGrouping()
        NSAnimationContext.current.duration = animationDuration
        let clipView = scrollView.contentView
        clipView.animator().setBoundsOrigin(toPoint)
        scrollView.reflectScrolledClipView(scrollView.contentView)
        NSAnimationContext.endGrouping()
    }
    
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  • 2021-02-14 00:28

    The proposed answers have a significant downside: If the user tries to scroll during an ongoing animation, the input will be cause jittering as the animation will forcefully keep on going until completion. If you set a really long animation duration, the issue becomes apparent. Here is my use case, animating a scroll view to snap to a section title (while trying to scroll up at the same time):

    I propose the following subclass:

    public class AnimatingScrollView: NSScrollView {
    
        // This will override and cancel any running scroll animations
        override public func scroll(_ clipView: NSClipView, to point: NSPoint) {
            CATransaction.begin()
            CATransaction.setDisableActions(true)
            contentView.setBoundsOrigin(point)
            CATransaction.commit()
            super.scroll(clipView, to: point)
        }
    
        public func scroll(toPoint: NSPoint, animationDuration: Double) {
            NSAnimationContext.beginGrouping()
            NSAnimationContext.current.duration = animationDuration
            contentView.animator().setBoundsOrigin(toPoint)
            reflectScrolledClipView(contentView)
            NSAnimationContext.endGrouping()
        }
    
    }
    

    By overriding the normal scroll(_ clipView: NSClipView, to point: NSPoint) (invoked when the user scrolls) and manually performing the a scroll inside a CATransaction with setDisableActions, we cancel the current animation. However, we don't call reflectScrolledClipView, instead we call super.scroll(clipView, to: point), which will perform other necessary internal procedures and then perform reflectScrolledClipView.

    Above class produces better results:

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  • 2021-02-14 00:35

    I know, it's a little bit off topic, but I wanted to have a similar method to scroll to a rectangle with animation like in UIView's scrollRectToVisible(_ rect: CGRect, animated: Bool) for my NSView. I was happy to find this post, but apparently the accepted answer doesn't always work correctly. It turns out that there is a problem with bounds.origin of the clipview. If the view is getting resized (e.g. by resizing the surrounding window) bounds.origin is somehow shifted against the true origin of the visible rectangle in y-direction. I could not figure out why and by how much. Well, there is also this statement in the Apple docs not to manipulate the clipview directly since its main purpose is to function internally as a scrolling machine for views.

    But I do know the true origin of the visible area. It’s part of the clipview’s documentVisibleRect. So I take that origin for the calculation of the scrolled origin of the visibleRect and shift the bounds.origin of the clipview by the same amount, and voilà: that works even if the view is getting resized.

    Here is my implementation of the new method of my NSView:

       func scroll(toRect rect: CGRect, animationDuration duration: Double) {
            if let scrollView = enclosingScrollView {           // we do have a scroll view
                let clipView = scrollView.contentView           // and thats its clip view
                var newOrigin = clipView.documentVisibleRect.origin // make a copy of the current origin
                if newOrigin.x > rect.origin.x {                // we are too far to the right
                    newOrigin.x = rect.origin.x                 // correct that
                }
                if rect.origin.x > newOrigin.x + clipView.documentVisibleRect.width - rect.width {  // we are too far to the left
                    newOrigin.x = rect.origin.x - clipView.documentVisibleRect.width + rect.width   // correct that
                }
                if newOrigin.y > rect.origin.y {                // we are too low
                    newOrigin.y = rect.origin.y                 // correct that
                }
                if rect.origin.y > newOrigin.y + clipView.documentVisibleRect.height - rect.height {    // we are too high
                    newOrigin.y = rect.origin.y - clipView.documentVisibleRect.height + rect.height // correct that
                }
                newOrigin.x += clipView.bounds.origin.x - clipView.documentVisibleRect.origin.x  // match the new origin to bounds.origin
                newOrigin.y += clipView.bounds.origin.y - clipView.documentVisibleRect.origin.y
                NSAnimationContext.beginGrouping()              // create the animation
                NSAnimationContext.current.duration = duration  // set its duration
                clipView.animator().setBoundsOrigin(newOrigin)  // set the new origin with animation
                scrollView.reflectScrolledClipView(clipView)    // and inform the scroll view about that
                NSAnimationContext.endGrouping()                // finaly do the animation
            }
        }
    

    Please note, that I use flipped coordinates in my NSView to make it match the iOS behaviour. BTW: the animation duration in the iOS version scrollRectToVisible is 0.3 seconds.

    https://www.fpposchmann.de/animate-nsviews-scrolltovisible/

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  • 2021-02-14 00:46

    Here is a Swift 4 extension version of Andrew's answer

    extension NSScrollView {
        func scroll(to point: NSPoint, animationDuration: Double) {
            NSAnimationContext.beginGrouping()
            NSAnimationContext.current.duration = animationDuration
            contentView.animator().setBoundsOrigin(point)
            reflectScrolledClipView(contentView)
            NSAnimationContext.endGrouping()
        }
    }
    
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