Mathematica's pattern matching poorly optimized?

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失恋的感觉
失恋的感觉 2021-02-13 16:25

I recently inquired about why PatternTest was causing a multitude of needless evaluations: PatternTest not optimized? Leonid replied that it is necessary for what

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  • 2021-02-13 16:35

    @the author of the first answer. As far as I know from reverse-engeneering and reading of available information, it may be due to different ways the patterns are checked. In fact - as they say - a special hash code is used for pattern matching. This hash (basically a FNV-1 round) makes it very easy to check for particular patterns related to the type of expression involved (matter of a few xor operations). The hashing algorithm cycles inside the expression and each subpart is xorred with the output of the previous one. Special xor values are used for each atom expression - machineInts, machineReals, bigNums, Rationals and so on. Hence, for example, _Integer is easy to check because the hash of any integer is formed with integer's xor value, so all we need to do is doing the inverse op and see if matches - i.e. if we get some particular value or something like that (sorry if I'm vague on actual implementation details. It's WIP). For general or uncommon patterns the check may not take advantage of this hash stuff and require something different.

    @the OP Head[] simply acts on the internal expression, taking the value of the first pointer of the expression (expressions are implemented as arrays of pointers). So doing it is as easy as copying and printing a string - very very fast. The pattern matching engine is not even called in this case.

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  • 2021-02-13 16:55

    MatchQ unpacks for these kinds of tests. The reason is that no special case for this has been implemented. In principle it could contain anything.

    On["Packing"]
    MatchQ[list, {x_Integer, y__}] // Timing
    
    MatchQ[list, {x__Integer, y__}] // Timing
    

    Improving this is very tricky - if you break the pattern matcher you have a serious problem.

    Edit 1: It is true that the unpacking is not the cause for the O(n^2) complexity. It does, however, show that for the MatchQ[list, {x__Integer, y__}] part the code goes to another part of the algorithm (which needs the lists to be unpacked). Some other things to note: This complexity arises only if both patterns are __ if either one of them is _ the algorithm has a better complexity.

    The algorithm then goes through all n*n potential matches and there seems no early bailout. Presumably because other patters could be constructed that would need this complexity - The issue is that the above pattern forces the matcher to a very general algorithm.

    I then was hoping for MatchQ[list, {Shortest[x__Integer], __}] and friends but to no avail.

    So, my two cents: either use a different pattern (and have On["Packing"] to see if it goes to the general matcher) or do a pre-check DeveloperPackedArrayQ[expr] && Head[expr[[1]]]===Integer or some such.

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