When applying .rotationEffect() to a Text, it rotates the text as expected, but its frame remains unchanged. This becomes an issue when stacking rotated views with non-rotated v
RotationEffect takes a second argument which is the anchor point, if you omit it - the default is .center.
Try this instead:
.rotationEffect(.degrees(-90), anchor: .bottomTrailing)
You need to adjust the frame yourself in this case. That requires capturing what the frame is, and then applying the adjustment.
First, to capture the existing frame, create a preference, which is a system for passing data from child views to their parents:
private struct SizeKey: PreferenceKey {
static let defaultValue: CGSize = .zero
static func reduce(value: inout CGSize, nextValue: () -> CGSize) {
value = nextValue()
}
}
extension View {
func captureSize(in binding: Binding<CGSize>) -> some View {
overlay(GeometryReader { proxy in
Color.clear.preference(key: SizeKey.self, value: proxy.size)
})
.onPreferenceChange(SizeKey.self) { size in binding.wrappedValue = size }
}
}
This creates a new .captureSize(in: $binding)
method on Views.
Using that, we can create a new kind of View that rotates its frame:
struct Rotated<Rotated: View>: View {
var view: Rotated
var angle: Angle
init(_ view: Rotated, angle: Angle = .degrees(-90)) {
self.view = view
self.angle = angle
}
@State private var size: CGSize = .zero
var body: some View {
// Rotate the frame, and compute the smallest integral frame that contains it
let newFrame = CGRect(origin: .zero, size: size)
.offsetBy(dx: -size.width/2, dy: -size.height/2)
.applying(.init(rotationAngle: CGFloat(angle.radians)))
.integral
return view
.fixedSize() // Don't change the view's ideal frame
.captureSize(in: $size) // Capture the size of the view's ideal frame
.rotationEffect(angle) // Rotate the view
.frame(width: newFrame.width, // And apply the new frame
height: newFrame.height)
}
}
And for convenience, an extension to apply it:
extension View {
func rotated(_ angle: Angle = .degrees(-90)) -> some View {
Rotated(self, angle: angle)
}
}
And now your code should work as you expect:
struct TextAloneView: View {
var body: some View {
VStack {
Text("Horizontal text")
Text("Vertical text").rotated()
}
}
}