I know I can round all four corners using:
myBtn.layer.cornerRadius = 8
myBtn.layer.masksToBounds = true
Since I only want to round two,
For swift 3 Kirit Modi's answer is changed to:
extension UIButton {
func roundedButton(){
let maskPAth1 = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.topLeft , .topRight],
cornerRadii:CGSize(width:8.0, height:8.0))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = self.bounds
maskLayer1.path = maskPAth1.cgPath
self.layer.mask = maskLayer1
}
}
At the start of the extension's file don't forget to add:
import UIKit
If you want an extension for a UIView with the option of rounding top or bottom corners you can use:
extension UIView {
func roundedCorners(top: Bool){
let corners:UIRectCorner = (top ? [.topLeft , .topRight] : [.bottomRight , .bottomLeft])
let maskPAth1 = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: corners,
cornerRadii:CGSize(width:8.0, height:8.0))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = self.bounds
maskLayer1.path = maskPAth1.cgPath
self.layer.mask = maskLayer1
}
}
Which is called for a button as:
myButton.roundedCorners(top: true)
Update you extension to be like this:
extension UIView {
func roundCorners(corners:UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
let rect = self.bounds
mask.frame = rect
mask.path = path.cgPath
self.layer.mask = mask
}
}
The shape layer (mask) needs to know the frame
You forgot to set the frame of your shape layer:
mask.frame = layer.bounds
Swift 4: For latest iOS 11 onwards
override func viewDidLoad() {
super.viewDidLoad()
if #available(iOS 11.0, *) {
self.viewToRound.clipsToBounds = true
viewToRound.layer.cornerRadius = 20
viewToRound.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
// Fallback on earlier versions
}
}
Earlier iOS (10,9 etc) Versions (works for iOS 11 too)
override func viewDidLayoutSubviews() {
self.viewToRound.clipsToBounds = true
let path = UIBezierPath(roundedRect: viewToRound.bounds,
byRoundingCorners: [.topRight, .topLeft],
cornerRadii: CGSize(width: 20, height: 20))
let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath
viewToRound.layer.mask = maskLayer
}
iOS 11 has made it really easy to round corners. The code below rounds the top left and bottom right corners.
myView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMaxYCorner]
For swift 5 and the most flexibility
Define an extension with a roundCorners function
extension UIButton {
func roundCorners(corners: UIRectCorner, radius: Int = 8) {
let maskPath1 = UIBezierPath(roundedRect: bounds,
byRoundingCorners: corners,
cornerRadii: CGSize(width: radius, height: radius))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = bounds
maskLayer1.path = maskPath1.cgPath
layer.mask = maskLayer1
}
}
Call the roundCorners function
myButton.roundCorners(corners: [.topLeft, .topRight])
Or with a specific radius
myButton.roundCorners(corners: [.topLeft, .topRight], radius: 20)