In xcode 9 with iOS 11 - issue with loading of Map tiles on first run

前端 未结 4 2097
孤城傲影
孤城傲影 2021-02-13 12:53

--Updated with new findings -- Tested in both simulator and on device. Maps are not loaded correctly when the app is run from a cold start. Tiles are not being displayed.

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  • 2021-02-13 13:35

    I had exactly same problem, spent a lot of time to find a solution and finally I did. So in my case problem was with wrong inisializing. Usually you would write let mapView = MKMapView() on the top of the viewController and then customise it somewhere later inside viewDidLoad but after IOS 11 Beta 1 it stopped working. I fixed it by changing to var mapView: MKMapView? on the top of the viewController and then inside viewDidLoad I inisializ it like mapView = MKMapView(). Hope it helps someone! :)

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  • 2021-02-13 13:40

    I Think you should try By removing

    - (void)viewDidLayoutSubviews
    {
        [super viewDidLayoutSubviews];
    
    }
    

    and Putting following code into your View Didload Method

        CGFloat edge = 10.0f;
    
        UIImage *gotoUserLocationButtonImage = self.gotoUserLocationButton.imageView.image;
        self.gotoUserLocationButton.frame = CGRectMake(edge, edge + self.statusBarHeight, gotoUserLocationButtonImage.size.width, gotoUserLocationButtonImage.size.height);
    
        UIImage *getDirectionsButtonImage = self.getDirectionsButton.imageView.image;
        [self.getDirectionsButton setFrame:CGRectMake(CGRectGetMaxX(self.gotoUserLocationButton.frame), edge + self.statusBarHeight, getDirectionsButtonImage.size.width, getDirectionsButtonImage.size.height)];
    
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  • 2021-02-13 13:47

    Make sure you are not using dispatch_async for the map.

    I had the following function that did not work in iOS11

    dispatch_async(dispatch_get_main_queue(), ^{
        @synchronized(_queue) {
            if(poppedMapView != nil) {
                [self.queue removeObject:poppedMapView];
            }
            [self.queue addObject:[[MKMapView alloc] init]];
        }
    });
    

    Changed it to

    if(poppedMapView != nil) {
        [self.queue removeObject:poppedMapView];
    }
    [self.queue addObject:[[MKMapView alloc] init]];
    
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  • 2021-02-13 13:54

    Had same problem my BROKEN code looked something like:

    class ViewController: UIViewController {
    
        fileprivate var mapView = MKMapView()
    
        override func viewDidLoad() {
            super.viewDidLoad()
    
            // Add the mapView to the VC
            mapView.translatesAutoresizingMaskIntoConstraints = false
            view.addSubview(mapView)
            mapView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
            mapView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
            mapView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
            mapView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
        }
    }
    

    As it turned out in iOS 11 it does not like having the MKMapView initialize before the view controller has loaded ie viewDidLoad() so FIX was changing to:

    class ViewController: UIViewController {
    
        fileprivate var mapView: CSMapView?
    
        override func viewDidLoad() {
            super.viewDidLoad()
    
            // Init instance here.
            mapView = CSMapView()
    
            // Add the mapView to the VC
            mapView?.translatesAutoresizingMaskIntoConstraints = false
            ...
        }
    }
    

    Also tried putting it in init methods but this DID NOT work for me:

    override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
        super.init(nibName: nibNameOrNil, bundle: nibBundleOrNil)
        mapView = MKMapView()
    }
    
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        mapView = MKMapView()
    }
    
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