Could not inset legal attribution from corner 4 swift

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花落未央
花落未央 2021-02-13 13:07

I am new to Xcode and mobile app. I am doing an app to find the current location. I tested it on the simulator and got this message in the console. \"Could not inset legal attri

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  • 2021-02-13 13:12

    this issue occurs when the required information in the right form is not found. if your device i trying to get some location or some number a variable, and that a variable is required for afun.. the value is not set into a, but afun is called that this error occurs..

    call your cell's coordinates in viewdidload without any other function.

    Here is the simplest way to get your cell's position. 1. you should have updated privacies of the devices under infor.plist

    Add following lines into your plist before closing tag

        <key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
        <string>Privacy - Location Always and When In Use Usage Description</string>
        <key>NSLocationAlwaysUsageDescription</key>
        <string>Privacy - Location Always Usage Description</string>
        <key>NSLocationWhenInUseUsageDescription</key>
        <string>Privacy - Location When In Use Usage Description</string>
    

    after that.. this is the simplest working code .. i'm happily using it with no issue..

    import CoreLocation
    import MapKit
    
    class AddressVc: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
    
        @IBOutlet weak var map: MKMapView!
        var locationManager = CLLocationManager()
    

    here is code to move map in center for the required location

        let latDelta:Double = 0.5
        let lngDelta:Double = 0.5
    
        let latitude:Double = 37.57554038
        let longitude:Double = -122.40068475
    
        let locationcoordinates = CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
        let zoomSpan = MKCoordinateSpan(latitudeDelta: latDelta, longitudeDelta: lngDelta)
        let region = MKCoordinateRegion(center: locationcoordinates, span: zoomSpan)
        self.map.setRegion(region, animated: true) 
    

    in the above code.. if you put device's lat and lng postions in latitude and lognitude that will move the map to your's devices's location.

    now how to get device's location. here is the code you can put into your viewDidLoad() function.

    override func viewDidLoad() {
        super.viewDidLoad()
    
    
        locationManager.delegate = self
        locationManager.desiredAccuracy = kCLLocationAccuracyBest
        locationManager.requestWhenInUseAuthorization()
        locationManager.startUpdatingLocation()
    
        // device latitude = (locationManager.location?.coordinate.latitude)!
        // device longitude = (locationManager.location?.coordinate.longitude)!
    }
    

    this is detect the device's latitude and longitude values. you can put them in above mentioned code..

    Here is the full code.


    import CoreLocation
    import MapKit
    
    class AddressVc: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate {
    
        @IBOutlet weak var map: MKMapView!
        var locationManager = CLLocationManager()
    
    
    override func viewDidLoad() {
        super.viewDidLoad()
    
    
        locationManager.delegate = self
        locationManager.desiredAccuracy = kCLLocationAccuracyBest
        locationManager.requestWhenInUseAuthorization()
        locationManager.startUpdatingLocation()
    
        devicelatitude = (locationManager.location?.coordinate.latitude)!
        devicelongitude = (locationManager.location?.coordinate.longitude)!
    
    
    
        let latDelta:Double = 0.5
        let lngDelta:Double = 0.5
    
        let latitude:Double = devicelatitude
        let longitude:Double = devicelongitude
    
        let locationcoordinates = CLLocationCoordinate2D(latitude: latitude, longitude: longitude)
        let zoomSpan = MKCoordinateSpan(latitudeDelta: latDelta, longitudeDelta: lngDelta)
        let region = MKCoordinateRegion(center: locationcoordinates, span: zoomSpan)
        self.map.setRegion(region, animated: true) 
     }
    

    I hope this will help you.. if not.. there would be many other who are facing this issue.

    ==========================

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  • 2021-02-13 13:13

    This error occurs when the "Legal" link on the bottom left of the MapView is not within bounds or is obscured. There are similar errors for the map's scale and for the compass that appears when rotating.

    Consider using size constraints or a safeAreaInset.

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  • 2021-02-13 13:15

    I believe the legal inset bug is in Apple's mapkit initialization code and unrelated to what we do when we use the code. Here's my reasoning.

    If you use storyboards and the UIMapKit drag and drop module, the legal inset error pops up somewhere between the call to the initial call to application in the app delegate and the first viewDidLoad call, i.e., it's an OS error.

    I got curious if I could work around it and wrote a version that doesn't use the storyboard editor. I was thinking that perhaps the editor was inserting some broken code into the app. My test app has two views, the start view and a second view with the map on it. The code is shown below. Don't be harsh, it's my first attempt at understanding what's going on with controllers views and subviews using programmatic views and subviews. It isn't pretty but it works to isolate the legal inset bug.

    I started by building a new xcode project and deleting the storyboard. I then replaced the application function stub in appdelegate with the following code:

    func application(_ application: UIApplication, didFinishLaunchingWithOptions 
     launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        // Override point for customization after application launch.
        self.window = UIWindow(frame: UIScreen.main.bounds)
        let viewController = ViewController()
        self.window?.rootViewController = viewController
        self.window?.makeKeyAndVisible()
        let mapView = mapViewController()
        mapView.otherView = viewController
        viewController.mapView = mapView
        return true
    }
    

    Even though the mapView is created here, the legal inset error doesn't show up. What does show up are a couple of other messages about scale and compass having some sort of issue. Since I was focusing on the legal inset bug, I ignored them and moved on.

    I then replaced the default view controller with code that created two subviews, one a subview that serves as a button to switch to the second view controller and the second subview that serves as "you're on the first view" marker view. That required figuring out how to handle a tap. The color changing code in the tap handler was initial "hello world. I see a tap" code and serves no other purpose.

    import UIKit
    import MapKit
    import CoreLocation
    
    class ViewController: UIViewController,CLLocationManagerDelegate {
    
    let DynamicView = UIView()
    let switchView = UIView(frame: CGRect(x:  UIScreen.main.bounds.minX+10, y:  UIScreen.main.bounds.minY+20, width: 40, height: 40))
    public var mapView:mapViewController? = nil
    public var otherView:UIViewController? = nil
    
    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.
        self.view.backgroundColor = .white
    
        DynamicView.backgroundColor = .yellow
        DynamicView.layer.cornerRadius = 25
        DynamicView.layer.borderWidth = 2
    
        switchView.backgroundColor = .orange
        switchView.layer.borderWidth = 2
    
        var gR = UITapGestureRecognizer(target: self, action:#selector(self.handlebigTap(_:)))
        DynamicView.addGestureRecognizer(gR)
        gR = UITapGestureRecognizer(target: self, action:#selector(self.handlesmallTap(_:)))
        switchView.addGestureRecognizer(gR)
        self.view.addSubview(switchView)
        self.view.addSubview(DynamicView)
    
        DynamicView.translatesAutoresizingMaskIntoConstraints = false
        let margins = view.layoutMarginsGuide
        DynamicView.leadingAnchor.constraint(equalTo: margins.leadingAnchor, constant: 10).isActive = true
        DynamicView.trailingAnchor.constraint(equalTo: margins.trailingAnchor, constant: 10).isActive = true
        DynamicView.topAnchor.constraint(equalTo: margins.topAnchor, constant: 40).isActive = true
        DynamicView.bottomAnchor.constraint(equalTo: margins.topAnchor, constant: 110).isActive = true
    
    }
    @objc func handlebigTap(_ sender: UITapGestureRecognizer) {
        if ( self.DynamicView.backgroundColor == .green){
            self.DynamicView.backgroundColor = .blue
        } else {
            self.DynamicView.backgroundColor = .green
        }
    }
    @objc func handlesmallTap(_ sender: UITapGestureRecognizer) {
        if ( self.switchView.backgroundColor == .orange){
            self.switchView.backgroundColor = .blue
            present(mapView!, animated: true, completion: nil)
        } else {
            self.switchView.backgroundColor = .orange
        }
    }
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    

    }

    At this point, I checked to see if the first call to viewDidLoad triggered the legal inset error and saw that it did not. That meant the error was being triggered somewhere in the mapKit initialization code which was yet to be built. I simply copied and pasted the first viewController into a new file and called that mapViewController. I commented out the DynamicView code left over from the first controller and added the mapKit initialization code as shown here:

    import UIKit
    import MapKit
    import CoreLocation
    
    class mapViewController: UIViewController,CLLocationManagerDelegate,MKMapViewDelegate {
    
    
    let DynamicView = UIView(frame: CGRect(x:  UIScreen.main.bounds.maxX-110, y: UIScreen.main.bounds.maxY-110, width: 100, height: 100))
    let switchView = UIView(frame: CGRect(x:  UIScreen.main.bounds.minX+10, y:  UIScreen.main.bounds.minY+20, width: 40, height: 40))
    var mapView = MKMapView()
    public var otherView:UIViewController? = nil
    
    
    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.
        self.view.backgroundColor = .white
    
     // DynamicView.backgroundColor = .yellow
     // DynamicView.layer.cornerRadius = 25
     // DynamicView.layer.borderWidth = 2
    
        switchView.backgroundColor = .orange
        switchView.layer.borderWidth = 2
    
        var gR = UITapGestureRecognizer(target: self, action:#selector(self.handlebigTap(_:)))
        DynamicView.addGestureRecognizer(gR)
         gR = UITapGestureRecognizer(target: self, action:#selector(self.handlesmallTap(_:)))
        switchView.addGestureRecognizer(gR)
        self.view.addSubview(switchView)
     // self.view.addSubview(DynamicView)
    
    
     // mapView.frame = CGRect(x: 10, y: 60, width: view.frame.size.width-20, height: 300)
    
        mapView.mapType = MKMapType.standard
        mapView.isZoomEnabled = true
        mapView.isScrollEnabled = true
    
        view.addSubview(mapView)
        mapView.translatesAutoresizingMaskIntoConstraints = false
        let margins = view.layoutMarginsGuide
        mapView.leadingAnchor.constraint(equalTo: margins.leadingAnchor, constant: 10).isActive = true
        mapView.trailingAnchor.constraint(equalTo: margins.trailingAnchor, constant: 0).isActive = true
        mapView.topAnchor.constraint(equalTo: margins.topAnchor, constant: 45).isActive = true
        mapView.bottomAnchor.constraint(equalTo: margins.bottomAnchor, constant: -20).isActive = true
    
    
    }
    @objc func handlebigTap(_ sender: UITapGestureRecognizer) {
        if ( self.DynamicView.backgroundColor == .green){
            self.DynamicView.backgroundColor = .blue
        } else {
            self.DynamicView.backgroundColor = .green
        }
    }
    @objc func handlesmallTap(_ sender: UITapGestureRecognizer) {
        if ( self.switchView.backgroundColor == .orange){
            self.switchView.backgroundColor = .blue
             dismiss(animated: true, completion: nil)
        } else {
            self.switchView.backgroundColor = .orange
        }
    }
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    
    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(true)
    
    
    
    }
    

    }

    I ran the above code and stepped through looking for the legal inset message to show up. This is the offending line:

    mapView.frame = CGRect(x: 10, y: 60, width: view.frame.size.width-20, height: 300)

    As soon as the view is framed, the error message comes out. Doesn't matter what dimensions you give the view, the message appears. OK.... Maybe the message expects a constraint based framing instead of hard coded per the offending line.

    I commented out the line and added constraints to the view and still the error popped up.

    At this point I gave up. I couldn't figure out how to configure a map view so the error message doesn't show up. Hopefully Apple will pipe up and say something at this point or someone else will pick up the baton to see if there's a way to configure mapkit to stop spewing error messages.

    As for myself at least I learned how to dynamically add views, subviews, gesture recognizers and constraints so my time was profitably spent chasing the bug. Thanks to all who posted sample dynamic view code, gesture recognition code, subview code and constraint code. You may recognize a bit of your code here.

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  • 2021-02-13 13:17

    With the simulator open, go to the DEBUG menu on the mac top bar, the last option is location, mine was showing this error when set to NONE. Set it Custom Location, first with you prompt you to a custom location on a new window, fill that, close the simulator, and relaunch the app. It should get the custom location from your code now. (andrecasarini credit)

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  • 2021-02-13 13:26

    You have not typed in an opening curly bracket for your MapVC Class:

    your code:

    class MapVC: UIViewController
    

    to fix:

    class MapVC: UIViewController {
    
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