UIImageView change Width and Height

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-上瘾入骨i
-上瘾入骨i 2021-02-13 10:12

I\'ve read various posts on here asking similar questions... I\'ve tried various ways that were posted including bounds and frames etc. including the following:



        
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  • 2021-02-13 10:51

    Well, if your read the documentation about UIIMage you can notice that is impossible to change any parameter of an UIImage after create it, the solution I've implemented for use high quality images for change some parameter of (for example) the SliderControl as Screw Image, is the next one:

    UIImage *tumbImage= [UIImage imageNamed:@"screw.png"];
    UIImage *screw = [UIImage imageWithData:UIImagePNGRepresentation(tumbImage) scale:2];
    

    With that, I can to use 100x100 px image in my apps scaled to 50%.

    Kind regards.

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  • 2021-02-13 10:55

    From what I get of the question, the OP wanted to change the size of the UIImageView when the size of the container UIView is changed. The code below will do it...

    UIView * foo = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, 25, 25)] autorelease];
    foo.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
    UIImageView * bar = [[UIImageView alloc] initWithImage:
                         [UIImage imageNamed:@"test.png"]];
    bar.autoresizingMask = foo.autoresizingMask;
    [foo addSubview:bar];
    [self.view addSubview:foo];
    

    The key here are the foo.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight and the bar.autoresizingMask = foo.autoresizingMask; lines. Forget either of these, and the whole jigmarole will stop working.

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  • 2021-02-13 10:56

    Try Using a UIScrollView. Add the UIImageView to the UIScrollView in Interface Builder you can then control the position and size of the image as follows:

        CGRect rect = [scrollView frame];
    
        rect.origin.x = 50.0f;
        rect.origin.y = 0.0f;
        rect.size.width = 320.0f;
        rect.size.height = 150.0f;
    
        [scrollView setFrame:rect];
    
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  • 2021-02-13 11:00

    You don't have to write a whole book, you can copy that code.

    I believe the UIImageView always draws the image at 0,0 at a 1.0 scale. You'll need to resize the image if you want to continue using the UIImageView.

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  • 2021-02-13 11:05

    If you tried those methods cannot work, the only way to do it is to add the constraint of width and height to the UIImageView.

    // Create the constraint in code
    NSLayoutConstraint *constraint0 = [NSLayoutConstraint constraintWithItem: myImage attribute:NSLayoutAttributeWidth relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeWidth multiplier:1.0f constant: yourNewsWidth];
    
    
    NSLayoutConstraint *constraint1 = [NSLayoutConstraint constraintWithItem: myImage attribute:NSLayoutAttributeHeight relatedBy:NSLayoutRelationEqual toItem:nil attribute:NSLayoutAttributeHeight multiplier:1.0f constant: yourNewsHeight];
    
    [myImage addConstraint:constraint0];
    [myImage addConstraint:constraint1];
    
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  • 2021-02-13 11:05

    Use myImageView.frame = myNewPosAndSize; to resize or reposition your image view (as with any other view). It might confuse you that the image view draws its image with its original size, possibly exceeding its own dimensions. To disable this use myImageView.clipsToBounds = NO;

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