I\'d like to return a Cartesian coordinate (x, y), as two int
s. The only way I see is to create a class and return an instance of it.
How to return two value
I recommend you to return an NSDictionary, inside Dictionary you can store and send any object type and any number of variables.
-(NSDictionary*)calculateWith:(id)arg
{
NSDictionary *urDictionary =@{@"key1":value1,@"Key2":value2,.....};
return urDictionary;
}
Couldn't you make an NSArray
for this?
return [NSArray arrayWithObjects:coorX, coorY, nil];
You can only return one value from a function (just like C), but the value can be anything, including a struct. And since you can return a struct by value, you can define a function like this (to borrow your example):
-(NSPoint)scalePoint:(NSPoint)pt by:(float)scale
{
return NSMakePoint(pt.x*scale, pt.y*scale);
}
This is only really appropriate for small/simple structs.
If you want to return more than one new object, your function should take pointers to the object pointer, thus:
-(void)mungeFirst:(NSString**)stringOne andSecond:(NSString**)stringTwo
{
*stringOne = [NSString stringWithString:@"foo"];
*stringTwo = [NSString stringWithString:@"baz"];
}
You can either return one value directly and return another by reference, as shown in gs's answer, or create a struct type and return that. For example, Cocoa already includes a type to identify points on a 2D plane, NSPoint.