In the directX, Can I save Texture After effect's EndPass Function?

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予麋鹿
予麋鹿 2021-02-13 07:25
for (auto iter = m_listMaterial.begin(); iter != m_listMaterial.end();++iter)
{
    Material* pMat = (*iter);

    pMat->GetBuffer()->Ready_Component();

    _uint         


        
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