In the directX, Can I save Texture After effect's EndPass Function?

前端 未结 0 669
予麋鹿
予麋鹿 2021-02-13 07:25
for (auto iter = m_listMaterial.begin(); iter != m_listMaterial.end();++iter)
{
    Material* pMat = (*iter);

    pMat->GetBuffer()->Ready_Component();

    _uint         


        
相关标签:
回答
  • 消灭零回复
提交回复
热议问题