How can i check if a ray intersects a rectangular tile for collision checking?

前端 未结 0 360
野的像风
野的像风 2021-02-13 05:59

Given an input ray (which includes two vectors, a start and end in game coordinates) and an outputCollision which must report the colliding vector and it\'s normal; how can I ch

相关标签:
回答
  • 消灭零回复
提交回复
热议问题