Is it modern C++ to use srand to set random seed?

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慢半拍i
慢半拍i 2021-02-13 05:07

For code that uses std::random_shuffle, I need to set a random seed so that the pseudorandom sequences produced vary in each program run.

The code example h

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  • 2021-02-13 05:11

    If you really care about accuracy, quality and diversity of the ways to generate random numbers, I would highly suggest to consider using the famous Gnu Scientific Library (GSL)

    This allows real uniform generation and various algorithms for the best. See here.

    Specially this and this describes the available algorithms :

    — gsl_rng_mt19937
    — gsl_rng_taus
    — gsl_rng_taus2
    — gsl_rng_gfsr4
    ...
    

    EDIT : Also boost::random should be a good alternative considering the GPLness of GSL (but I never dealed with it...).

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  • 2021-02-13 05:22

    random_shuffle uses an implementation-defined random number generator unless you provide one. So, no, using srand is not necessarily correct.

    Otherwise it uses the generator you provide. You can use rand if you want to be sure that is what gets used.

    srand(seed);
    std::random_shuffle(first, last, [](int n) { return rand() % n; });
    // this is a biased generator
    // see <http://eternallyconfuzzled.com/arts/jsw_art_rand.aspx>
    

    However, I recommend using the new <random> facilities instead of rand(). Example follows.

    std::default_random_engine gen(seed);
    
    std::shuffle(first, last, gen);
    
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  • 2021-02-13 05:29

    If you are using C++11, think about using std::shuffle instead of std::random_shuffle, and passing a random-number generator, as in the last example here

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