private SimpleTarget target = new SimpleTarget() {
@Override
public void onResourceReady(Bitmap bitmap, GlideAnimation glideAnimation) {
If you only want to set the Bitmap
into the ImageView
using Glide
then you can try out for a Extension Function in Kotlin with which you will only need to pass the parameters like uri/url or size
.
For Example:
class KotlinActivity : AppCompatActivity() {
var sampleImageView : ImageView? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_kotlin)
sampleImageView = findViewById(R.id.imageView) as ImageView?
sampleImageView?.setImage("https://kbob.github.io/images/sample-3.jpg")
}
//Extension function for ImageView
fun ImageView.setImage(url:String, context:Context){
Glide.with(context).load(url).into(this)
}
}
Glide.with(context)
.load(url)
.listener(object : RequestListener<Drawable> {
override fun onLoadFailed(p0: GlideException?, p1: Any?, p2: Target<Drawable>?, p3: Boolean): Boolean {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun onResourceReady(p0: Drawable?, p1: Any?, p2: Target<Drawable>?, p3: DataSource?, p4: Boolean): Boolean {
Log.d(TAG, "OnResourceReady")
//do something when picture already loaded
return false
}
})
.into(imgView)
With Glide you can add Listener to your chain, which monitor state of your image loading. You have to override two methods, in onResourceReady method you have callback that your image is already loaded and you can do something , for example hide loader or let finish animation from another view. In onLoadFailed you get information about some error while loading and also you can react somehow. This way you can avoid those errors.
The problem is that in the Java code, you used the type SimpleTarget
as the type of target
. This is a raw type (missing generic parameters), and is one of the big legacy problems in Java generics. Kotlin doesn't allow raw types, and this is why you got problems while converting.
To fix this, you should do the following in Java:
private SimpleTarget<Bitmap> target = new SimpleTarget<Bitmap>() { ... }
Which will force you to add asBitmap()
to your Glide call:
Glide.with(context)
.load(uri)
.asBitmap()
.override(600, 600)
.fitCenter()
.into(target);
Now that your code is using generics safely, it can be translated to Kotlin without a problem:
Glide.with(context)
.load(uri)
.asBitmap()
.override(600, 600)
.fitCenter()
.into<SimpleTarget<Bitmap>>(target)
Android Studio 3.5 - Kotlin 1.3.41 - Glide 4.9.0
add this dependency to your build.gradle under dependencies
:
implementation 'com.github.bumptech.glide:glide:4.9.0'
Go to the top of your class and add these imports (pay attention expecially to target
class which is different from the kotlin target class annotation):
import com.bumptech.glide.Glide
import com.bumptech.glide.load.DataSource
import com.bumptech.glide.load.engine.DiskCacheStrategy
import com.bumptech.glide.load.engine.GlideException
import com.bumptech.glide.load.resource.gif.GifDrawable
import com.bumptech.glide.request.RequestListener
import com.bumptech.glide.request.target.Target
import android.graphics.drawable.Drawable
import android.support.graphics.drawable.Animatable2Compat
I've put some extra parameter as override(600, 600)
, if you don't need remove it..
// Start animation
Glide
.with(this)
.load(R.drawable.tossina_pose1)
.centerCrop()
.override(600, 600)
.placeholder(R.drawable.tossina_idle_0)
.diskCacheStrategy(DiskCacheStrategy.ALL)
.listener(object : RequestListener<Drawable> {
override fun onLoadFailed(p0: GlideException?, p1: Any?, p2: Target<Drawable>?, p3: Boolean): Boolean {
TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
}
override fun onResourceReady(p0: Drawable?, p1: Any?, p2: Target<Drawable>?, p3: DataSource?, p4: Boolean): Boolean {
(p0 as GifDrawable).setLoopCount(1)
p0.registerAnimationCallback(object : Animatable2Compat.AnimationCallback() {
override fun onAnimationEnd(drawable: Drawable) {
println("animation ends")
}
})
return false
}
})
.into(img)
Some indications:
R.drawable.tossina_pose1
is my GIF, you can put also gif local image like this example. The final line .into(img)
have img
that is my imageView
For those who are using Glide 3.8:
Glide.with(this)
.load(imgUrl)
.listener(object : RequestListener<String, GlideDrawable> {
override fun onException(e: Exception?, model: String?, target: Target<GlideDrawable>?, isFirstResource: Boolean): Boolean {
return false
}
override fun onResourceReady(resource: GlideDrawable?, model: String?, target: Target<GlideDrawable>?, isFromMemoryCache: Boolean, isFirstResource: Boolean): Boolean {
return false
}
})
.into(image)