Glide callback after success in Kotlin

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孤独总比滥情好 2021-02-12 23:37
   private SimpleTarget target = new SimpleTarget() {  

    @Override
    public void onResourceReady(Bitmap bitmap, GlideAnimation glideAnimation) {
             


        
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  • 2021-02-13 00:08

    If you only want to set the Bitmap into the ImageView using Glide then you can try out for a Extension Function in Kotlin with which you will only need to pass the parameters like uri/url or size.

    For Example:

    class KotlinActivity : AppCompatActivity() {
    
        var sampleImageView : ImageView? = null
    
        override fun onCreate(savedInstanceState: Bundle?) {
            super.onCreate(savedInstanceState)
            setContentView(R.layout.activity_kotlin)
            sampleImageView = findViewById(R.id.imageView) as ImageView?
            sampleImageView?.setImage("https://kbob.github.io/images/sample-3.jpg")
        }
    
    //Extension function for ImageView
        fun ImageView.setImage(url:String, context:Context){
            Glide.with(context).load(url).into(this)
        }
    }
    
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  • 2021-02-13 00:11
     Glide.with(context)
            .load(url)
            .listener(object : RequestListener<Drawable> {
                override fun onLoadFailed(p0: GlideException?, p1: Any?, p2: Target<Drawable>?, p3: Boolean): Boolean {
                    TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
                }
                override fun onResourceReady(p0: Drawable?, p1: Any?, p2: Target<Drawable>?, p3: DataSource?, p4: Boolean): Boolean {
                    Log.d(TAG, "OnResourceReady")
                    //do something when picture already loaded
                    return false
                }
            })
            .into(imgView)
    

    With Glide you can add Listener to your chain, which monitor state of your image loading. You have to override two methods, in onResourceReady method you have callback that your image is already loaded and you can do something , for example hide loader or let finish animation from another view. In onLoadFailed you get information about some error while loading and also you can react somehow. This way you can avoid those errors.

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  • 2021-02-13 00:18

    The problem is that in the Java code, you used the type SimpleTarget as the type of target. This is a raw type (missing generic parameters), and is one of the big legacy problems in Java generics. Kotlin doesn't allow raw types, and this is why you got problems while converting.

    To fix this, you should do the following in Java:

    private SimpleTarget<Bitmap> target = new SimpleTarget<Bitmap>() { ... }
    

    Which will force you to add asBitmap() to your Glide call:

    Glide.with(context)
            .load(uri)
            .asBitmap()
            .override(600, 600)
            .fitCenter()
            .into(target);
    

    Now that your code is using generics safely, it can be translated to Kotlin without a problem:

    Glide.with(context)
            .load(uri)
            .asBitmap()
            .override(600, 600)
            .fitCenter()
            .into<SimpleTarget<Bitmap>>(target)
    
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  • 2021-02-13 00:20

    Android Studio 3.5 - Kotlin 1.3.41 - Glide 4.9.0

    • add this dependency to your build.gradle under dependencies:

      implementation 'com.github.bumptech.glide:glide:4.9.0'

    Go to the top of your class and add these imports (pay attention expecially to target class which is different from the kotlin target class annotation):

    import com.bumptech.glide.Glide
    import com.bumptech.glide.load.DataSource
    import com.bumptech.glide.load.engine.DiskCacheStrategy
    import com.bumptech.glide.load.engine.GlideException
    import com.bumptech.glide.load.resource.gif.GifDrawable
    import com.bumptech.glide.request.RequestListener
    import com.bumptech.glide.request.target.Target
    import android.graphics.drawable.Drawable
    import android.support.graphics.drawable.Animatable2Compat
    

    I've put some extra parameter as override(600, 600), if you don't need remove it..

    // Start animation
            Glide
                .with(this)
                .load(R.drawable.tossina_pose1)
                .centerCrop()
                .override(600, 600)
                .placeholder(R.drawable.tossina_idle_0)
                .diskCacheStrategy(DiskCacheStrategy.ALL)
                .listener(object : RequestListener<Drawable> {
                    override fun onLoadFailed(p0: GlideException?, p1: Any?, p2: Target<Drawable>?, p3: Boolean): Boolean {
                        TODO("not implemented") //To change body of created functions use File | Settings | File Templates.
                    }
                    override fun onResourceReady(p0: Drawable?, p1: Any?, p2: Target<Drawable>?, p3: DataSource?, p4: Boolean): Boolean {
                        (p0 as GifDrawable).setLoopCount(1)
                        p0.registerAnimationCallback(object : Animatable2Compat.AnimationCallback() {
                            override fun onAnimationEnd(drawable: Drawable) {
                                println("animation ends")
                            }
                        })
                        return false
                    }
                })
                .into(img)
    

    Some indications: R.drawable.tossina_pose1 is my GIF, you can put also gif local image like this example. The final line .into(img) have img that is my imageView

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  • 2021-02-13 00:22

    For those who are using Glide 3.8:

     Glide.with(this)
          .load(imgUrl)
          .listener(object : RequestListener<String, GlideDrawable> {
                            override fun onException(e: Exception?, model: String?, target: Target<GlideDrawable>?, isFirstResource: Boolean): Boolean {
                                return false
                            }
                            override fun onResourceReady(resource: GlideDrawable?, model: String?, target: Target<GlideDrawable>?, isFromMemoryCache: Boolean, isFirstResource: Boolean): Boolean {
                                return false
                            }
                        })
           .into(image)
    
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