How do I mirror a UIImage picture from UIImagePickerController

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后悔当初
后悔当初 2021-02-12 22:27

I\'m trying to figure out if there is any way to mirror an image. For example, take a picture of someone\'s face and then cut it in half and show what their face looks like with

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  • 2021-02-12 22:42

    You can use below code for Swift 4.0

     func didTakePicture(_ real_image: UIImage) {
       //suppose real_image = :)
     var flipped_image = UIImage(CGImage: real_image.CGImage!, scale: real_image.scale, orientation: .leftMirrored)
      // flipped_image is  (:
      }
    
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  • 2021-02-12 22:43

    If you only plan on supporting 4.0+

    UIImageOrientation flippedOrientation = UIImageOrientationUpMirrored;
    switch (image.imageOrientation) {
      case UIImageOrientationUp: break;
      case UIImageOrientationDown: flippedOrientation = UIImageOrientationDownMirrored; break;
      // ...
    }
    UIImage * flippedImage = [UIImage imageWithCGImage:image.CGImage scale:image.scale orientation:flippedOrientation];
    
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  • 2021-02-12 22:43

    You may think, why bother with the outrageously long switch statement?

    ? UIImage *flip = [UIImage imageWithCGImage:image.CGImage   
    ?                                     scale:image.scale
    ?                               orientation:(image.imageOrientation + 4) % 8];
    

    And if you take a look at the enum you can see that modular arithmetic would do:

    typedef NS_ENUM(NSInteger, UIImageOrientation) {
        UIImageOrientationUp,            // default orientation
        UIImageOrientationDown,          // 180 deg rotation
        UIImageOrientationLeft,          // 90 deg CCW
        UIImageOrientationRight,         // 90 deg CW
        UIImageOrientationUpMirrored,    // as above but image mirrored along other axis. horizontal flip
        UIImageOrientationDownMirrored,  // horizontal flip
        UIImageOrientationLeftMirrored,  // vertical flip
        UIImageOrientationRightMirrored, // vertical flip
    };
    

    But this code is too clever. You should write a function with an explicit switch statement instead. E.g.

    UIImageOrientation mirroredImageOrientation(UIImageOrientation orientation) {
        switch(orientation) {
            case UIImageOrientationUp: return UIImageOrientationUpMirrored;
            case UIImageOrientationDown: return UIImageOrientationDownMirrored;
            case UIImageOrientationLeft: return UIImageOrientationLeftMirrored;
            case UIImageOrientationRight: return UIImageOrientationRightMirrored;
            case UIImageOrientationUpMirrored: return UIImageOrientationUp;
            case UIImageOrientationDownMirrored: return UIImageOrientationDown;
            case UIImageOrientationLeftMirrored: return UIImageOrientationLeft;
            case UIImageOrientationRightMirrored: return UIImageOrientationRight;
            default: return orientation;
        }
    }
    

    And use the function like this:

    UIImage *flip = [UIImage imageWithCGImage:image.CGImage   
                                        scale:image.scale
                                  orientation:mirroredImageOrientation(image.imageOrientation)];
    

    I've added question marks to indicate questionable, smelly code. Similar to The Practice of Programming

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  • 2021-02-12 22:46

    It's easier to just use:

    UIImage(assetIdentifier: .myIcon)?.withHorizontallyFlippedOrientation()
    
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  • 2021-02-12 22:49

    The basic "trick" here is to use a scaling transform about the X or Y axis with a factor of -1. For example, you could use this to create a "flip about the horizontal axis" transform:

    CGAffineTransform transform = CGAffineTransformScale(transform, -1, 1);
    

    Then you can set the transform property on a UIImageView to flip the assigned image, or concatenate it with another transform to do more sophisticated effects. To get the exact effect you described, you may need to write some custom drawing code to draw your original image into a context, then overlay the flipped half on top of it. This is relatively straightforward in Core Graphics.

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  • 2021-02-12 22:54

    None of the answers above, respond to the part of question that is mirroring half of the image not flipping the whole image. Mixing the solutions leads to the following sample function you may use as a category such as UIImage+Mirroring :

    (UIImage *) horizontalMirror {
        UIImageOrientation flippedOrientation = UIImageOrientationUpMirrored;
        switch (self.imageOrientation) {
            case UIImageOrientationUp: break;
            case UIImageOrientationDown: flippedOrientation = UIImageOrientationDownMirrored; break;
        }
        UIImage * flippedImage = [UIImage imageWithCGImage:self.CGImage scale:1.0 orientation:flippedOrientation];
    
        CGImageRef inImage = self.CGImage;
        CGContextRef ctx = CGBitmapContextCreate(NULL,
                                                 CGImageGetWidth(inImage),
                                                 CGImageGetHeight(inImage),
                                                 CGImageGetBitsPerComponent(inImage),
                                                 CGImageGetBytesPerRow(inImage),
                                                 CGImageGetColorSpace(inImage),
                                                 CGImageGetBitmapInfo(inImage)
                                                 );
        CGRect cropRect = CGRectMake(flippedImage.size.width/2, 0, flippedImage.size.width/2, flippedImage.size.height);
        CGImageRef TheOtherHalf = CGImageCreateWithImageInRect(flippedImage.CGImage, cropRect);
        CGContextDrawImage(ctx, CGRectMake(0, 0, CGImageGetWidth(inImage), CGImageGetHeight(inImage)), inImage);
    
        CGAffineTransform transform = CGAffineTransformMakeTranslation(flippedImage.size.width, 0.0);
        transform = CGAffineTransformScale(transform, -1.0, 1.0);
        CGContextConcatCTM(ctx, transform);
    
        CGContextDrawImage(ctx, cropRect, TheOtherHalf);
    
        CGImageRef imageRef = CGBitmapContextCreateImage(ctx);
        CGContextRelease(ctx);
        UIImage *finalImage = [UIImage imageWithCGImage:imageRef];
        CGImageRelease(imageRef);
    
        return finalImage;
    }
    
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