As far as I know var point = object.geometry.vertices[i];
will return with the relative position for the x
, y
and z
of th
Recent versions of Three.js (v50+) provide this functionality built into the THREE.Object3D class. In particular, to get the world coordinates of a local THREE.Vector3
instance named vector
, use the localToWorld method:
object.localToWorld( vector );
Similarly, there is a worldToLocal method for converting world coordinates into local coordinates, which is slightly more complicated, mathematically speaking. To translate a world vector
into the objects local coordinate space:
object.worldToLocal( vector );
First make sure the object's matrices have been updated.
object.updateMatrixWorld();
The render loop usually calls this for you.
Then, do this:
var vector = object.geometry.vertices[i].clone();
vector.applyMatrix4( object.matrixWorld );
The vector will now contain the position in world coordinates.
You might want to read some CG reference books.
3D math primer for graphics and game development / by Fletcher Dunn and Ian Parberry
Essential Mathematics for Games and Interactive Applications: A Programmer’s Guide James M. Van Verth and Lars M. Bishop
three.js r69