I have this code in my project:
- (void) fadeImageView {
[UIView animateWithDuration:1.0f
delay:0
options:
From Apple docs: Use of this method is discouraged in iOS 4.0 and later. Instead, you should use the animateWithDuration:delay:options:animations:completion:
method to specify your animations and the animation options.:
[UIView animateWithDuration:1.f
delay:0
options:UIViewAnimationOptionBeginFromCurrentState
animations:^{
self.imageView.alpha = 0.0f;
} completion:NULL];
First of all you have to add UIViewAnimationOptionAllowUserInteraction to option like..
- (void) fadeImageView {
[UIView animateWithDuration:1.0f
delay:0
options:UIViewAnimationCurveEaseInOut | UIViewAnimationOptionAllowUserInteraction
animations:^{
self.imageView.alpha = 0.0f;
}
completion:^(BOOL finished) {
//make the image view un-tappable.
//if the fade was canceled, set the alpha to 1.0
}];
}
and then make a method like this....
-(void)stopAnimation {
[self.routeView.layer removeAllAnimations];
}
after that when you want to remove your animation call above method using .....
[self performSelectorOnMainThread:@selector(stopAnimation) withObject:nil waitUntilDone:YES];
Hope it will help you
Happy coding.........!!!!!!!!!!!! :)
EDIT:
Thanks user1244109 to guide me for this.
For iOS7 we have to add one more option UIViewAnimationOptionBeginFromCurrentState
like:
[UIView animateWithDuration:1.0f
delay:0
options:UIViewAnimationCurveEaseInOut | UIViewAnimationOptionAllowUserInteraction | UIViewAnimationOptionBeginFromCurrentState
animations:^{
self.imageView.alpha = 0.0f;
}
completion:^(BOOL finished) {
//make the image view un-tappable.
//if the fade was canceled, set the alpha to 1.0
}];
Update: prefer this answer https://stackoverflow.com/a/21527129/194309 from Borut Tomazin