C++11 memory model and accessing different members of the same struct in different threads

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被撕碎了的回忆 2021-02-12 16:04

Assume you\'ve got the following definitions:

struct X
{
  char a, b;
};

X x;

And now assume you have two threads, one of which reads and writ

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  • 2021-02-12 16:18

    It's safe. Quoting C++11:

    [intro.memory]p3:

    A memory location is either an object of scalar type or a maximal sequence of adjacent bit-fields all having non-zero width. [ Note: Various features of the language, such as references and virtual functions, might involve additional memory locations that are not accessible to programs but are managed by the implementation. —end note ] Two threads of execution (1.10) can update and access separate memory locations without interfering with each other.

    [intro.memory]p5:

    [ Example: A structure declared as

    struct {
      char a;
      int b:5,
      c:11,
      :0,
      d:8;
      struct {int ee:8;} e;
    }
    

    contains four separate memory locations: The field a and bit-fields d and e.ee are each separate memory locations, and can be modified concurrently without interfering with each other. The bit-fields b and c together constitute the fourth memory location. The bit-fields b and c cannot be concurrently modified, but b and a, for example, can be. —end example ]

    These together mean that the members a and b of X are separate memory locations, and can thus be accessed concurrently.

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