I\'m wondering if there exists an implementation/wrapper for ConcurrentQueue, similar to BlockingCollection where taking from the collection does not block, but is instead a
IAsyncEnumerable
and Dataflow library// Instatiate an async queue
var queue = new AsyncQueue<int>();
// Then, loop through the elements of queue.
// This loop won't stop until it is canceled or broken out of
// (for that, use queue.WithCancellation(..) or break;)
await foreach(int i in queue) {
// Writes a line as soon as some other Task calls queue.Enqueue(..)
Console.WriteLine(i);
}
With an implementation of AsyncQueue
as follows:
public class AsyncQueue<T> : IAsyncEnumerable<T>
{
private readonly SemaphoreSlim _enumerationSemaphore = new SemaphoreSlim(1);
private readonly BufferBlock<T> _bufferBlock = new BufferBlock<T>();
public void Enqueue(T item) =>
_bufferBlock.Post(item);
public async IAsyncEnumerator<T> GetAsyncEnumerator(CancellationToken token = default)
{
// We lock this so we only ever enumerate once at a time.
// That way we ensure all items are returned in a continuous
// fashion with no 'holes' in the data when two foreach compete.
await _enumerationSemaphore.WaitAsync();
try {
// Return new elements until cancellationToken is triggered.
while (true) {
// Make sure to throw on cancellation so the Task will transfer into a canceled state
token.ThrowIfCancellationRequested();
yield return await _bufferBlock.ReceiveAsync(token);
}
} finally {
_enumerationSemaphore.Release();
}
}
}
Well 8 years later I hit this very question and was about to implement the MS AsyncQueue<T>
class found in nuget package/namespace: Microsoft.VisualStudio.Threading
Thanks to @Theodor Zoulias for mentioning this api may be outdated and the DataFlow lib would be a good alternative.
So I edited my AsyncQueue<> implementation to use BufferBlock<>. Almost the same but works better.
I use this in an AspNet Core background thread and it runs fully async.
protected async Task MyRun()
{
BufferBlock<MyObj> queue = new BufferBlock<MyObj>();
Task enqueueTask = StartDataIteration(queue);
while (await queue.OutputAvailableAsync())
{
var myObj = queue.Receive();
// do something with myObj
}
}
public async Task StartDataIteration(BufferBlock<MyObj> queue)
{
var cursor = await RunQuery();
while(await cursor.Next()) {
queue.Post(cursor.Current);
}
queue.Complete(); // <<< signals the consumer when queue.Count reaches 0
}
I found that using the queue.OutputAvailableAsync() fixed the issue that I had with AsyncQueue<> -- trying to determine when the queue was complete and not having to inspect the dequeue task.
You could just use a BlockingCollection
( using the default ConcurrentQueue
) and wrap the call to Take
in a Task
so you can await
it:
var bc = new BlockingCollection<T>();
T element = await Task.Run( () => bc.Take() );