Constant Parameter in golang function

前端 未结 3 647
灰色年华
灰色年华 2021-02-11 22:37

I am new to the golang. Is it possible to mark a parameter as constant in function ? So that the parameter is not modified accidentally.

相关标签:
3条回答
  • 2021-02-11 22:52

    No, this is currently not possible. There are several cases to distinguish:

    • When passing a parameter "normally", i.e. by value, you don't have to worry about modifying it, since these parameters behave like local variables, so you can modify them inside the function, but your changes won't be visible outside the function. But, there is an exception to this rule...
    • ...some Go types (e.g. pointers, slices, channels, maps) are reference types, which means changes to them will be visible outside of the function. Some details are given here.
    • You can pass pointers (e.g., to structs) as parameters, in which case changes will be visible outside the function. If this is not intended, currently there is nothing you can do about it. So if you are passing pointers to avoid copying large structs, it is best to use this sparingly - remember, "Premature optimization is the root of all evil". Some hints are given in the Go FAQ here (it refers to method receivers, but it also applies to parameters).
    0 讨论(0)
  • 2021-02-11 23:00

    There's still a handy application to the const parameter passed by value: you can't unintentionally change the initial value.

    Consider following code:

    func Generate(count int) (value []byte) {
       value = make([]byte, count)
       for i:=0; i<count; count++ {
           value[i] = byte(i) // just for an example
       }
       return
    }
    

    This is a valid Go code, no warning or errors during the compilation. Such kind of typo might be painful to track.

    0 讨论(0)
  • 2021-02-11 23:11

    No.

    You can declare a constant inside a function body, but not as a parameter.

    In Go, constants are created in compile time and can never change, while function parameters must change with each call at run time.

    0 讨论(0)
提交回复
热议问题