What are primitive types default-initialized to in C++?

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无人及你
无人及你 2020-11-27 14:05

When I use an initialization list:

struct Struct {
    Struct() : memberVariable() {}
    int memberVariable;
};

the primitive type (

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  • 2020-11-27 14:24

    It depends on how you instantiate a class, if you use ClassName() the POD classes are default initialized to zero for non POD class default constructor is called but if you use ClassName, without the parentheses no default initialization takes place.

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  • 2020-11-27 14:32

    You are not correct. The object is not default-initialized but value-initialized. And its value is well-defined

    int = 0, 
    bool = false, 
    float = 0.0f,  
    enum = (enum type)0, 
    pointer = null pointer
    pointer to member = null member pointer
    

    Note that zero is in the range of values for any enumeration, even if it doesn't contain an explicit enumerator with that vaue, so it's safe to initialize an enumeration variable to that value.

    In particular for pointer to data members, the representation used in practice is not all-zero bits. In the so-called C++ Itanium ABI used by at least GCC and Clang, pointer to data members have an all-one bits null representation.

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  • 2020-11-27 14:35

    Native types like int usually get a garbage value, eg. whatever happens to reside in the memory area it is created in. However this is not defined in the standard, and it might also be initialized to 0, which is quite common in eg. debug builds.

    EDIT. But basically, you should never trust an uninitialized variable to hold something specific; Always define the values yourself.

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  • 2020-11-27 14:37

    0

    If you call () on a primitive, the effect is the same as assigning the default value it would have been given if it had been static.

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  • 2020-11-27 14:40

    The Standard says (8.5/5)

    To default-initialize an object of type T means:

    — if T is a non-POD class type (clause 9), the default constructor for T is called (and the initialization is ill-formed if Thas no accessible default constructor);

    — if T is an array type, each element is default-initialized;

    — otherwise, the object is zero-initialized.

    .

    To value-initialize an object of type T means:

    — if T is a class type (clause 9) with a user-declared constructor (12.1), then the default constructor for T is called (and the initialization is ill-formed if T has no accessible default constructor);

    — if T is a non-union class type without a user-declared constructor, then every non-static data member and base-class component of T is value-initialized;

    — if T is an array type, then each element is value-initialized;

    — otherwise, the object is zero-initialized

    .

    Is the value it gets implementation defined or is it the same for all implementations?

    So the value would be same for all implementations.

    Struct is a non-POD type so

     Struct *a =new Struct; // default initialization
    
     //memberVariable will be initialized to 0 because if T is a non-POD class type
     //the default constructor for T is called 
    
     Struct *b = new Struct(); //value initializes Struct, which calls the default ctor.
    
     //memberVariable will be initialized to 0 in this case also.
    

    EDIT :

    As @Johannes noticed the primitive type (int, bool, float, enum, pointer) member variable is value-initialized not default initialized.

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  • 2020-11-27 14:42

    For primitive types, default initialisation means that the object is initialised with 0, 0.0 or NULL as appropriate for the type.

    Edit: The above is valid for C++98. In C++03, the terms got redefined a bit. Now, using an initialiser of () (which is syntactically only possible for member-objects) results in value initialisation, which for primitive types means that the appropriate value of 0, 0.0 or NULL gets stored.

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