Using the UE4 headers/classes in a separate C++ project without the editor

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不思量自难忘°
不思量自难忘° 2021-02-11 13:40

I\'m working on a C++ .dll plugin that gets passed UE4 classes like FName, UClass, FPlatformTime, etc for a game that I do not have the source code of. I would like to access th

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