Using the UE4 headers/classes in a separate C++ project without the editor

后端 未结 0 637
南笙
南笙 2021-02-11 13:40

I\'m working on a C++ .dll plugin that gets passed UE4 classes like FName, UClass, FPlatformTime, etc for a game that I do not have the source code of. I would like to access th

相关标签:
回答
  • 消灭零回复
提交回复
热议问题