I set up my application to either send debugging output to console or a log file. Now, I\'d like to decide with in the code whether
There's a function from Apple to detect whether a program is being debugged in the Technical Q&A 1361 (entry in Mac library and entry in iOS library; they are identical).
Code from the Technical Q&A:
#include <assert.h>
#include <stdbool.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/sysctl.h>
static bool AmIBeingDebugged(void)
// Returns true if the current process is being debugged (either
// running under the debugger or has a debugger attached post facto).
{
int junk;
int mib[4];
struct kinfo_proc info;
size_t size;
// Initialize the flags so that, if sysctl fails for some bizarre
// reason, we get a predictable result.
info.kp_proc.p_flag = 0;
// Initialize mib, which tells sysctl the info we want, in this case
// we're looking for information about a specific process ID.
mib[0] = CTL_KERN;
mib[1] = KERN_PROC;
mib[2] = KERN_PROC_PID;
mib[3] = getpid();
// Call sysctl.
size = sizeof(info);
junk = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0);
assert(junk == 0);
// We're being debugged if the P_TRACED flag is set.
return ( (info.kp_proc.p_flag & P_TRACED) != 0 );
}
Also pay attention to this note at the end of the Q&A:
Important: Because the definition of the
kinfo_proc
structure (in<sys/sysctl.h>
) is conditionalized by__APPLE_API_UNSTABLE
, you should restrict use of the above code to the debug build of your program.
It is possible to instruct the debugger to set environment variables when it launches a process it is about to debug. This can be done in Xcode by going to the menu item Product->Edit Scheme. Then under the Debug scheme's Arguments tab add a new environment variable. The variable should be named "debugger" with the value "true". Then the following code snippet can be used to determine if the debugger launched your process:
NSDictionary* env = [NSProcessInfo processInfo].environment;
if ([env[@"debugger"] isEqual:@"true"]) {
NSLog(@"debugger yes");
}
else {
NSLog(@"debugger no");
}
Why not using conditional compilation block in Swift?
#if DEBUG
// Do something.
#endif
Any objection?
You can define if you want a runtime constant
#if DEBUG
public let IS_RUNNING_IN_DEBUGGER: Bool = true
#else
public let IS_RUNNING_IN_DEBUGGER: Bool = false
#endif
The same approach can be used in Objc & more.
For me this piece of swift-code works perfectly:
func isDebuggerAttached() -> Bool {
return getppid() != 1
}
I usually go for a much more simple solution; is the binary compiled with optimizations?
A debug build is not optimized, and logs are nice. A release build should have optimizations and not as many logs. You can check for this with the __OPTIMIZE__
symbol.
For logging I use this setup for logg-functions:
#ifdef __OPTIMIZE__
#define CWLog(...)
#define CWLogDebug(...)
#define CWLogInfo(...)
#else
#define CWLog(...) NSLog(__VA_ARGS__)
#define CWLogDebug( s, ... ) NSLog( @"DEBUG <%p %@:(%d)> %@", self, [[NSString stringWithUTF8String:__FILE__] lastPathComponent], __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__] )
#ifndef LOG_INFO
#define CWLogInfo(...)
#else
#define CWLogInfo( s, ... ) NSLog( @"INFO <%p %@:(%d)> %@", self, [[NSString stringWithUTF8String:__FILE__] lastPathComponent], __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__] )
#endif
#endif
#define CWLogWarning( s, ... ) NSLog( @"WARNING <%p %@:(%d)> %@", self, [[NSString stringWithUTF8String:__FILE__] lastPathComponent], __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__] )
#define CWLogError( s, ... ) NSLog( @"ERROR <%p %@:(%d)> %@", self, [[NSString stringWithUTF8String:__FILE__] lastPathComponent], __LINE__, [NSString stringWithFormat:(s), ##__VA_ARGS__] )
Based off an answer in a duplicate thread that was for Objective-C as well and showed how HockeyApp-iOS does it, here's a Swift 5 version:
let isDebuggerAttached: Bool = {
var debuggerIsAttached = false
var name: [Int32] = [CTL_KERN, KERN_PROC, KERN_PROC_PID, getpid()]
var info: kinfo_proc = kinfo_proc()
var info_size = MemoryLayout<kinfo_proc>.size
let success = name.withUnsafeMutableBytes { (nameBytePtr: UnsafeMutableRawBufferPointer) -> Bool in
guard let nameBytesBlindMemory = nameBytePtr.bindMemory(to: Int32.self).baseAddress else { return false }
return -1 != sysctl(nameBytesBlindMemory, 4, &info/*UnsafeMutableRawPointer!*/, &info_size/*UnsafeMutablePointer<Int>!*/, nil, 0)
}
// The original HockeyApp code checks for this; you could just as well remove these lines:
if !success {
debuggerIsAttached = false
}
if !debuggerIsAttached && (info.kp_proc.p_flag & P_TRACED) != 0 {
debuggerIsAttached = true
}
return debuggerIsAttached
}()