Very \"simple\" problem: given two CLLocationCoordinate2Ds, how can I get the bearing (as radians) from the first to the second? I\'ve done a lot of research and studying on
Swift 3:
extension CLLocationCoordinate2D {
func bearing(to point: CLLocationCoordinate2D) -> Double {
func degreesToRadians(_ degrees: Double) -> Double { return degrees * Double.pi / 180.0 }
func radiansToDegrees(_ radians: Double) -> Double { return radians * 180.0 / Double.pi }
let lat1 = degreesToRadians(latitude)
let lon1 = degreesToRadians(longitude)
let lat2 = degreesToRadians(point.latitude);
let lon2 = degreesToRadians(point.longitude);
let dLon = lon2 - lon1;
let y = sin(dLon) * cos(lat2);
let x = cos(lat1) * sin(lat2) - sin(lat1) * cos(lat2) * cos(dLon);
let radiansBearing = atan2(y, x);
return radiansToDegrees(radiansBearing)
}
}
you can use my code.. it's work on my project with microcontroller that use GPS for data.
#define d2r ((22/7.0)/180.0)
#define r2d (180.0/(22/7.0))
double get_heading1(double lat1, double long1, double lat2, double long2)
{
double diff_lat, diff_long;
double degree;
diff_long =(double) (((long2*1000000)-(long1*1000000))/1000000) * d2r;
diff_lat = (double) (((lat2*1000000)-(lat1*1000000))/1000000) * d2r;
degree = r2d (atan2(sin(diff_long)*cos(d2r*lat2),cos(d2r*lat1)*sin(d2r*lat2)-sin(d2r*lat1)*cos(d2r*lat2) *cos(diff_long)));
if (degree >= 0) {
return degree;
} else {
return 360+degree;
}
}
Your math is correct, with the following exceptions:
Make sure to convert fLat, fLon, tLat, and tLon to radians before applying any sin() or cos() to them. Divide by 180.0 and multiply by PI.
Enter the delta between tLng and fLng as tLng-fLng, and not the other way around. Note that this difference appears twice in the expression.
With those changes, I am getting 1.18660677830947 radians with double precision math and the values in the question.
Here the code modified with the changes suggested by Oren Trutner and from myself:
#define degreesToRadians(x) (M_PI * x / 180.0)
#define radiansToDegrees(x) (x * 180.0 / M_PI)
- (float)getHeadingForDirectionFromCoordinate:(CLLocationCoordinate2D)fromLoc toCoordinate:(CLLocationCoordinate2D)toLoc
{
float fLat = degreesToRadians(fromLoc.latitude);
float fLng = degreesToRadians(fromLoc.longitude);
float tLat = degreesToRadians(toLoc.latitude);
float tLng = degreesToRadians(toLoc.longitude);
float degree = radiansToDegrees(atan2(sin(tLng-fLng)*cos(tLat), cos(fLat)*sin(tLat)-sin(fLat)*cos(tLat)*cos(tLng-fLng)));
if (degree >= 0) {
return degree;
} else {
return 360+degree;
}
}