_pdep_u32 in GLSL / HLSL / SPIR-V

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Happy的楠姐
Happy的楠姐 2021-02-11 07:44

I need to interleave* the bits of three unsigned integers in a GLSL program that will be compiled to SPIR-V. In C, I would use the intrinsic _pdep_u32 but I can\'t find somethin

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