Three.js SplineCurve3 without round edges, or LineCurve3 replacement

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一个人的身影
一个人的身影 2021-02-11 06:23

I want to create a CurvePath for example

var spline = new THREE.SplineCurve3([
    new THREE.Vector3(0, 0, 0),
    new THREE.Vector3(1, 0, 0),
    new THREE.Vect         


        
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  • 2021-02-11 07:23

    EDIT: THREE.Curve.create() has been deprecated. See this answer for the new pattern to follow.


    To create your own curve class, a sub-class of THREE.Curve, here is the pattern to follow:

    MyCurve = THREE.Curve.create(
    
        // define the constructor (args optional)
        function( points, s ) {
    
            this.points = points;
            this.myProperty = s; // add a property if you want
    
        },
    
        // define the getPoint() function
        function( t ) {
    
            return new THREE.Vector3( x, y, z ); // flesh this out
    
        }
    
    );
    

    In your case, you can duplicate SplineCurve3 -- you just need to change the getPoint() function. To do so, you can replace this:

        v.x = THREE.Curve.Utils.interpolate(pt0.x, pt1.x, pt2.x, pt3.x, weight);
        v.y = THREE.Curve.Utils.interpolate(pt0.y, pt1.y, pt2.y, pt3.y, weight);
        v.z = THREE.Curve.Utils.interpolate(pt0.z, pt1.z, pt2.z, pt3.z, weight);
    

    with simple linear interpolation:

        v.copy( pt1 ).lerp( pt2, weight );
    

    three.js r.60

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