Blackberry - Loading/Wait screen with animation

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被撕碎了的回忆 2020-11-27 13:21

Is there a way to show \"Loading\" screen with animation in blackberry?

Options:

  • PME animation content
  • multithreading + set of
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7条回答
  • 2020-11-27 13:38

    This is simple code for loading screen ....

                    HorizontalFieldManager popHF = new HorizontalFieldManager();
                    popHF.add(new CustomLabelField("Pls wait..."));
                    final PopupScreen waitScreen = new PopupScreen(popHF);
                    new Thread()
                    {
                        public void run() 
                        {
    
                            synchronized (UiApplication.getEventLock()) 
                            {
                                UiApplication.getUiApplication().pushScreen(waitScreen);
                            }
                           //Here Some Network Call 
    
                           synchronized (UiApplication.getEventLock()) 
                            {
                                UiApplication.getUiApplication().popScreen(waitScreen);
                            }
                         }
                     }.start();
    
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  • 2020-11-27 13:41

    Easiest way is probably to use the standard GaugeField, setting style GaugeField.PERCENT. This will give you a progress bar. Add this to a PopupScreen and it will sit on top of your content. Something like..

    private GaugeField _gaugeField;
    private PopupScreen _popup;
    
    public ProgressBar() {    
        DialogFieldManager manager = new DialogFieldManager();
        _popup = new PopupScreen(manager);
        _gaugeField = new GaugeField(null, 0, 100, 0, GaugeField.PERCENT);    
        manager.addCustomField(_gaugeField);
    }
    

    Then have an update method which will use _gaugeField.setValue(newValue); to update the progress bar.

    I normally have this called from whichever thread is doing the work (loading in your case, everytime an operation is complete the progress bar is updated.

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  • 2020-11-27 13:43

    I would suggest to take a look at this simple implementation. I liked this but never used it. May be helpful to you.

    link text

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  • 2020-11-27 13:46

    If it's just an animation could you show an animated gif on a popup and close it when loading operation is complete?

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  • 2020-11-27 13:49

    ActivityIndicator is a good option if you are working with at least BB OS 6.0.

    http://www.brighthub.com/mobile/blackberry-platform/articles/94258.aspx

    http://docs.blackberry.com/en/developers/deliverables/17966/Screen_APIs_1245069_11.jsp

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  • 2020-11-27 13:51

    Fermin, Anthony +1. Thanks to all, you gave me the part of answer.
    My final solution:

    1.Create or generate (free Ajax loading gif generator) animation and add it to project.

    2.Create ResponseCallback interface (see Coderholic - Blackberry WebBitmapField) to receive thread execution result:

    public interface ResponseCallback {
        public void callback(String data);  
    }
    

    3.Create a class to handle your background thread job. In my case it was http request:

    public class HttpConnector 
    {
      static public void HttpGetStream(final String fileToGet,
        final ResponseCallback msgs) {
        Thread t = new Thread(new Runnable() {
          public void run() {
            HttpConnection hc = null;
        DataInputStream din = null;
        try {
          hc = (HttpConnection) Connector.open("http://" + fileToGet);
          hc.setRequestMethod(HttpsConnection.GET);
          din = hc.openDataInputStream();
          ByteVector bv = new ByteVector();
          int i = din.read();
          while (-1 != i) {
            bv.addElement((byte) i);
            i = din.read();
          }
          final String response = new String(bv.toArray(), "UTF-8");
          UiApplication.getUiApplication().invokeLater(
            new Runnable() {
              public void run() {
            msgs.callback(response);
                  }
                });
        } 
            catch (final Exception e) {
              UiApplication.getUiApplication().invokeLater(
                new Runnable() {
                  public void run() {
                    msgs.callback("Exception (" + e.getClass() + "): " 
                      + e.getMessage());
                  }
                });
            } 
            finally {
              try {
                din.close();
                din = null;
                hc.close();
                hc = null;
              }
              catch (Exception e) {
              }
            }
          }
        });
      t.start();
      }
    }
    

    4.Create WaitScreen (a hybrid of FullScreen and AnimatedGIFField with ResponseCallback interface):

    public class WaitScreen extends FullScreen implements ResponseCallback 
    {
        StartScreen startScreen;
        private GIFEncodedImage _image;
        private int _currentFrame;
        private int _width, _height, _xPos, _yPos;
        private AnimatorThread _animatorThread;
        public WaitScreen(StartScreen startScreen) {
            super(new VerticalFieldManager(), Field.NON_FOCUSABLE);
            setBackground(
                BackgroundFactory.createSolidTransparentBackground(
                    Color.WHITE, 100));
            this.startScreen = startScreen;
            EncodedImage encImg = 
              GIFEncodedImage.getEncodedImageResource("ajax-loader.gif");
            GIFEncodedImage img = (GIFEncodedImage) encImg;
    
            // Store the image and it's dimensions.
            _image = img;
            _width = img.getWidth();
            _height = img.getHeight();
            _xPos = (Display.getWidth() - _width) >> 1;
            _yPos = (Display.getHeight() - _height) >> 1;
            // Start the animation thread.
            _animatorThread = new AnimatorThread(this);
            _animatorThread.start();
            UiApplication.getUiApplication().pushScreen(this);
        }
    
        protected void paint(Graphics graphics) {
            super.paint(graphics);
                // Draw the animation frame.
                graphics
                  .drawImage(_xPos, _yPos, _image
                    .getFrameWidth(_currentFrame), _image
                      .getFrameHeight(_currentFrame), _image,
                    _currentFrame, 0, 0);
        }
    
        protected void onUndisplay() {
            _animatorThread.stop();
        }
    
        private class AnimatorThread extends Thread {
            private WaitScreen _theField;
            private boolean _keepGoing = true;
            private int _totalFrames, _loopCount, _totalLoops;
            public AnimatorThread(WaitScreen _theScreen) {
                _theField = _theScreen;
                _totalFrames = _image.getFrameCount();
                _totalLoops = _image.getIterations();
    
            }
    
            public synchronized void stop() {
                _keepGoing = false;
            }
    
            public void run() {
                while (_keepGoing) {
                    // Invalidate the field so that it is redrawn.
                    UiApplication.getUiApplication().invokeAndWait(
                      new Runnable() {
                        public void run() {
                            _theField.invalidate();
                        }
                    });
                    try {
                      // Sleep for the current frame delay before
                      // the next frame is drawn.
                      sleep(_image.getFrameDelay(_currentFrame) * 10);
                    } catch (InterruptedException iex) {
                    } // Couldn't sleep.
                    // Increment the frame.
                    ++_currentFrame;
                    if (_currentFrame == _totalFrames) {
                      // Reset back to frame 0 
                      // if we have reached the end.
                      _currentFrame = 0;
                      ++_loopCount;
                      // Check if the animation should continue.
                      if (_loopCount == _totalLoops) {
                        _keepGoing = false;
                      }
                    }
                }
            }
    
        }
    
        public void callback(String data) {
            startScreen.updateScreen(data);
            UiApplication.getUiApplication().popScreen(this);
        }
    }
    

    5.In the end, create Start screen to call HttpConnector.HttpGetStream and to show WaitScreen:

    public class StartScreen extends MainScreen
    {
        public RichTextField text;
        WaitScreen msgs;
        public StartScreen() {       
            text = new RichTextField();
            this.add(text);
        }
    
        protected void makeMenu(Menu menu, int instance) {
            menu.add(runWait);
            super.makeMenu(menu, instance);
        }
    
        MenuItem runWait = new MenuItem("wait", 1, 1) {
            public void run() {
                UiApplication.getUiApplication().invokeLater(
                    new Runnable() {
                        public void run() {
                            getFile();
                        }
                });             
            }
        };
    
        public void getFile() {
            msgs = new WaitScreen(this);
            HttpConnector.HttpGetStream(
                "stackoverflow.com/faq", msgs);                 
        }
    
        //you should implement this method to use callback data on the screen.
        public void updateScreen(String data)
        {
            text.setText(data);
        }
    }
    

    UPDATE: another solution naviina.eu: A Web2.0/Ajax-style loading popup in a native BlackBerry application

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