I have a question regarding object oriented design principles and Swift. I am pretty familiar with Java and I am currently taking a udacity course to get a first hands on in Swi
I do it a bit like in Obj-C:
class MyClass
private var _something:Int
var something:Int {
get {return _something}
// optional: set { _something = newValue }
}
init() { _something = 99 }
}
...
let c = MyClass()
let v = c.something
Above is a primitive example, but handled stringent it works as a good pattern.
You can restrict external property manipulation, by marking the property public
for reading and private
for writing, as described in the documentation:
class RecordedAudio: NSObject {
public private(set) let filePathUrl: NSURL!
public private(set) let title: String?
init(filePathUrl: NSURL, title: String?) {
self.filePathUrl = filePathUrl
self.title = title
}
}
// in another file
let audio = RecordedAudio(filePathUrl: myUrl, title: myTitle)
let url = audio.filePathUrl // works, returns the url
audio.filePathUrl = newUrl // doesn't compile